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Journal ArticleDOI

Effectiveness of virtual reality game in foreign language vocabulary acquisition

TLDR
The findings from this study indicated that students using the VR game House of Languages had greater achievement in vocabulary acquisition than those using the traditional method of vocabulary acquisition.
Abstract
This study explored the influence of the virtual reality (VR) game House of Languages on the English as a Foreign Language (EFL) vocabulary acquisition of intermediate school students. A quasi-experimental design helped determine the impact of the VR intervention on the learning process over the traditional EFL vocabulary acquisition method. A nonrandom convenience sample of (n = 64) male students was divided into an experimental group and control group; each group contained (n = 32) students. The findings from this study of independent t-tests at the end of the experimental period indicated that students using the VR game House of Languages had greater achievement in vocabulary acquisition than those using the traditional method of vocabulary acquisition. This study seeks to create awareness among educators that the use of the new VR technology as an effective vocabulary acquisition method in the learning process could be engaged to improve vocabulary acquisition and go beyond previous methods to enhance the degree of achievement in classroom.

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Journal ArticleDOI

A Systematic Review of AR and VR Enhanced Language Learning

TL;DR: It was found that immersing learners into virtual worlds is the main approach to language learning in AR and VR studies and implications identified from previous research include the need of providing training for teachers, enlarging sample sizes, and exploring learner factors such as learner engagement and satisfaction.
Journal ArticleDOI

Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality

TL;DR: In this paper, the authors investigated the effect of environmental embeddedness on the ability of VR learners to be situated in simulated or imagined settings that contextualize their learning, and found that reading in VR was more cognitively effortful and less time-efficient.
Journal ArticleDOI

Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review

TL;DR: The authors conducted a systematic review to identify features, educational methods, technologies, and gaps of immersive virtual reality for foreign and second language education and found that the relation between VR and foreign language learning is quite positive, particularly when compared with conventional pedagogical practices.
Journal ArticleDOI

Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education

TL;DR: In this article, a board game assimilating augmented reality (AR) into health education is presented, which associates the card game, slides, and learning sheets gamification teaching model with the learning experience; and proposes the efficacy of the board games mingled with augmented reality to enhance the motivation in learning and confidence in technology.
References
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Book

Scale development : theory and applications

TL;DR: In this paper, the authors discuss the role of measurement in the social sciences and propose guidelines for scale development in the context of scale-based measurement. But, the authors do not discuss the relationship between scale scores and scale length.
Book

Scale Development : Theory and Applications

TL;DR: Measurement in the Broader Research Context Before the Scale Development After the Scale Administration Final Thoughts References Index about the Author.
BookDOI

Handbook of Research on Educational Communications and Technology

TL;DR: The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to research pertaining tonew and emerging educational technologies.
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What are the benefits for using virtual reality in language aquisition?

The paper does not explicitly mention the benefits of using virtual reality in language acquisition.