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Journal ArticleDOI

Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report.

TLDR
Virtual reality (VR) is reported to offer an engaging environment that is repetitive, safe, motivating, and gives task-specific feedback and may be used to improve sensory/motor recovery following stroke as an adjunct to standard care physical therapy.
Abstract
:Rationale:Many Americans live with physical functional limitations stemming from stroke These functional limitations can be reduced by task-specific training that is repetitive, motivating, and augmented with feedback Virtual reality (VR) is reported to offer an engaging environment that

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Citations
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Journal ArticleDOI

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

TL;DR: For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels.
Proceedings ArticleDOI

Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor

TL;DR: The aim of this research was to develop and assess an interactive game-based rehabilitation tool for balance training of adults with neurological injury using newly available low cost depth sensing camera technology that provides markerless full-body tracking on a conventional PC.
Proceedings ArticleDOI

Towards customizable games for stroke rehabilitation

TL;DR: A formative study in which home-based stroke rehabilitation games are designed and user tested with both stroke patients and therapists and the lessons learned about what makes games useful from a therapeutic point of view are described.
Journal ArticleDOI

A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke.

TL;DR: Nintendo Wii appears to be a feasible adjunctive device to augment conventional therapy in a cohort of subacute stroke patients with moderate impairments of upper limb strength and function.
Journal ArticleDOI

A treadmill and motion coupled virtual reality system for gait training post-stroke.

TL;DR: It is demonstrated that persons with stroke are able to adapt to this novel VR system and be immersed in the VEs for gait training and show that, with practice, patients can effectively increase their gait speed as demanded by the task and adapt theirGait with respect to the change in physical terrain.
References
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Journal ArticleDOI

“Mini-mental state”: A practical method for grading the cognitive state of patients for the clinician

TL;DR: A simplified, scored form of the cognitive mental status examination, the “Mini-Mental State” (MMS) which includes eleven questions, requires only 5-10 min to administer, and is therefore practical to use serially and routinely.

A practical method for grading the cognitive state of patients for the clinician

TL;DR: The Mini-Mental State (MMS) as mentioned in this paper is a simplified version of the standard WAIS with eleven questions and requires only 5-10 min to administer, and is therefore practical to use serially and routinely.
Journal ArticleDOI

An inventory for measuring depression

TL;DR: The difficulties inherent in obtaining consistent and adequate diagnoses for the purposes of research and therapy have been pointed out and a wide variety of psychiatric rating scales have been developed.
Journal ArticleDOI

Randomized controlled trial.

Journal ArticleDOI

The Timed “Up & Go”: A Test of Basic Functional Mobility for Frail Elderly Persons

TL;DR: This study evaluated a modified, timed version of the “Get‐Up and Go” Test (Mathias et al, 1986) in 60 patients referred to a Geriatric Day Hospital and suggested that the timed “Up & Go’ test is a reliable and valid test for quantifying functional mobility that may also be useful in following clinical change over time.
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