Getting personal with computers: How to design personalities for agents
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Citations
Anthropomorphism and the social robot
The effect of the agency and anthropomorphism of users' sense of telepresence, copresence, and social presence in virtual environments
Trust In and Adoption of Online Recommendation Agents
Recommendation Agents for Electronic Commerce: Effects of Explanation Facilities on Trusting Beliefs
References
An introduction to the five-factor model and its applications.
Personality and Assessment
Inventory of interpersonal problems: psychometric properties and clinical applications.
Related Papers (5)
Frequently Asked Questions (12)
Q2. What were the characteristics of the characters that were typical of dominant characters?
bold colors, big bodies, and erect postures were more typical of dominant characters (i.e., high on extroversion and low on agreeableness) than they were of submissive characters.
Q3. Why did the authors consider the possible social responses of people?
Because of WarpGuide’s social role, use of language, and perceived intelligence, the authors considered people’s possible social responses.
Q4. What were the characteristics of the characters with strong personalities?
That is, not only were very dominant and very friendly characters relatively attractive, very submissive and very cold characters were relatively attractive as well.
Q5. What are the ® ve important factors?
The ® ve important factors (for review, see McCrae and John, 1992) can be described as (1) agreeable (cooperative to competitive), (2) extroverted (outgoing to withdrawn), (3) neurotic (anxious to calm), (4) conscientious (organized to lax), and (5) open (curious to closed minded).
Q6. What dimensions of personality do people perceive in arti cial agents?
2. People perceive the personalities of arti ® cial agents along the same dimensions (especially friendliness and dominance) that they perceive human personalities.
Q7. Why did the authors consider whether WarpGuide’s behavior was used to distinguish it as?
In their case, the authors considered whether WarpGuide’s behavior was best used to distinguish it as a social partner, separate from other entities.
Q8. What were the dimensions that might affect a participant’s liking for a character?
This study was designed to explore a number of factors that might impact a participant’s liking for a character : the character’s personality (friendliness and dominance), the strength of the character’s personality (subtle versus extreme), the participant’s own personality, the participant’s level of experience with computers, and the participant’s gender.
Q9. Who made contributions to an earlier draft?
In addition, Wendy Ark, Renee Fadiman, Ronaldo Mendoza, and three anonymous reviewers made important contributions to an earlier draft.
Q10. What is the advantage of having a narrow range of expertise?
By virtue of having a narrow range of expertise, people both perceive specialists as being better than ‘‘generalists’’ for that domain and tend to have lower expectations for their behavior outside of that domain (regardless of whether these assumptions are true) (Nass et al., 1996b).
Q11. What are the main issues that designers will face?
As designers become more aware of the impact that social responses have in human-machine interactions, they will face some of these same issues.
Q12. What are the three factors that predispose people to respond socially?
These features- natural language (text), contingent behavior (intelligence), and social role (autonomous assistance)- are the three factors that predispose people to respond socially (Reeves & Nass 1996).