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Horizontal Plane HRTF Reproduction Using Continuous Fourier-Bessel Functions

TLDR
In this paper, a separable representation consisting of a Fourier Bessel series expansion for the spectral components and a conventional Fourier series expansion of the spatial dependence is proposed to reproduce the Head Related Transfer Function (HRTF) in the horizontal auditory scene.
Abstract
This paper proposes a method to reproduce the Head Related Transfer Function (HRTF) in the horizontal auditory scene The method is based on a separable representation which consists of a Fourier Bessel series expansion for the spectral components and a conventional Fourier series expansion for the spatial dependence The proposed representation can be used to predict HRTFs at any azimuth position and at any frequency sampling point from a finite number of measurements Implementation details are demonstrated in the paper Measured HRTFs from a KEMAR manikin and analytically simulated HRTFs were used to validate the fidelity and predictive capabilities of the method The average mean square error for model reconstruction is less than two percent

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Citations
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Journal ArticleDOI

Efficient Continuous HRTF Model Using Data Independent Basis Functions: Experimentally Guided Approach

TL;DR: The model has near optimal performance, which can be ascertained by comparison with the standard principle component analysis (PCA) and discrete Karhunen-Loeve expansion (KLE) methods at the measurement points and for a given number of parameters.
Dissertation

Méthodes numériques pour la spatialisation sonore, de la simulation à la synthèse binaurale

TL;DR: Cette these propose a la fois un moteur de calcul numerique efficace and adapte au probleme pose, ainsi qu'un motesur de rendu audio 3D pour valider cette approche.
Proceedings ArticleDOI

A study of spherical harmonics interpolation for HRTF exchange

TL;DR: In this paper, a fixed radius HRTF interpolation method is proposed, based on a decomposition of the sound field using spherical harmonics, allowing for a global spatial recomposition.
Proceedings ArticleDOI

Horizontal plane HRTF interpolation using linear phase constraint for rendering spatial audio

TL;DR: It is noted from both RMSE and subjective evaluations that the proposed HRTF interpolation method performs reasonably better than the conventional HR TF interpolation methods.
Proceedings ArticleDOI

Extraction of pinna spectral notches in the median plane of a virtual spherical microphone array

TL;DR: A novel approach to reconstruct the HRIR using microphones over the median plane of a virtual spherical array using the Fourier Bessel series to extract pinna spectral notches from the Head Related Impulse Response measured by a spherical array of microphones.
References
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Journal ArticleDOI

Headphone simulation of free-field listening. II: Psychophysical validation

TL;DR: Listeners reported the apparent spatial positions of wideband noise bursts that were presented either by loudspeakers in free field or by headphones, with the aim of duplicating, at a listener's eardrums, the waveforms that were produced by the free-field stimuli.
Journal ArticleDOI

A model of head-related transfer functions based on principal components analysis and minimum-phase reconstruction.

TL;DR: Free-field to eardrum transfer functions (HRTFs) were measured from both ears of 10 subjects with sound sources at 265 different positions and revealed that the HRTFs can be modeled as a linear combination of five basic spectral shapes (basis functions), and that this representation accounts for approximately 90% of the variance in the original HRTF magnitude functions.
Journal ArticleDOI

Range dependence of the response of a spherical head model

TL;DR: In this article, a theoretical and experimental investigation of the head-related transfer function (HRTF) for an ideal rigid sphere was performed, and an algorithm was developed for computing the variation in sound pressure at the surface of the sphere as a function of direction and range.
Journal Article

Creating Interactive Virtual Acoustic Environments

TL;DR: The theory and techniques for virtual acoustic modeling and rendering are discussed in this article, where the creation of natural sounding audiovisual environments can be divided into three main tasks: sound source, room acoustics, and listener modeling.
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