Q2. What are the future works in this paper?
This is a first paper to extend the MLPG_R ( Meshless local Petrov Galerkin method based on Rankine source solution ) method to numerically simulate interaction between violent breaking waves and elastic structures. The method has been applied to 2D problems but will be extended to dealing with 3D cases in their future work. They demonstrate that convergent numerical results can be achieved if the initial distance of particles ( dx ) and the length of time steps ( dt ) are appropriately chosen. The range of the ratio of dx/dt may be selected as 4-7 m/s for the waves considered in this paper, similar to what the authors have found for wave only problems.