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Open AccessJournal ArticleDOI

Internet addiction in students: Prevalence and risk factors

TLDR
Frequent usage of online shopping and social online activities, high neuroticism and low agreeableness significantly increased the chances of being addicted to the Internet, whereas a combination of online gaming and openness to experience increased it.
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This article is published in Computers in Human Behavior.The article was published on 2013-05-01 and is currently open access. It has received 433 citations till now. The article focuses on the topics: The Internet & Addiction.

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Citations
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Development of a Facebook Addiction Scale.

TL;DR: The Bergen Facebook Addiction Scale was constructed and administered to 423 students together with several other standardized self-report scales, and was positively related to Neuroticism and Extraversion, and negatively related to Conscientiousness.
Journal ArticleDOI

Internet addiction: a systematic review of epidemiological research for the last decade.

TL;DR: The results indicate that a number of core symptoms of Internet addiction appear relevant for diagnosis, which assimilates Internet addiction and other addictive disorders and also differentiates them, implying a conceptualisation as syndrome with similar etiology and components, but different expressions of addictions.
Journal ArticleDOI

Measuring DSM-5 internet gaming disorder

TL;DR: The nine items of the IGDS-SF9 are valid, reliable, and proved to be highly suitable for measuring IGD, which is a new nine-item short-form scale to assess Internet Gaming Disorder.
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Negative consequences from heavy social networking in adolescents: The mediating role of fear of missing out

TL;DR: Using structural equation modeling, it was found that both FOMO and SNI mediate the link between psychopathology and CERM, but by different mechanisms, and for girls, feeling depressed seems to trigger higher SNS involvement.
Journal ArticleDOI

The Social Media Disorder Scale

TL;DR: Evidence is generated that the short 9-item SMD scale is a psychometrically sound and valid instruments to measure SMD.
References
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Journal ArticleDOI

Online gaming addiction in children and adolescents: A review of empirical research.

TL;DR: Empirical evidence indicates that for some adolescents, gaming addiction exists and that as the addiction develops, online gaming addicts spend increasing amounts of time preparing for, organizing, and actually gaming.
Journal ArticleDOI

Exploring user experiences as predictors of MMORPG addiction

TL;DR: Five critical factors (curiosity, role-playing, belonging, obligation and reward) can be used to predict MMORPG addiction, and possible casual mechanisms for increasing college students' level of addiction are infers.
Journal ArticleDOI

Caught in the Net

TL;DR: Patients are taking full advantage of the huge number of free medical sites available on the internet to self-diagnose, before they have even set foot inside a surgery or clinic, research reported in Nursing Standard this week highlights.
Journal ArticleDOI

Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation

TL;DR: It is concluded that improvements in future studies' design and reporting would be of significant benefit to both researchers and clinicians, and to the overall positioning of Internet addiction in the behavioral addiction field.
Related Papers (5)
Frequently Asked Questions (8)
Q1. What have the authors contributed in "Internet addiction in students: prevalence and risk factors" ?

Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be potentially addictive and linked them to personality traits that might predispose individuals to Internet addiction. The aims of this study were ( i ) to assess the prevalence of clinically significant levels of Internet addiction, and to ( ii ) discern the interplay between personality traits and specific Internet uses in increasing the risk for Internet addiction. This cross-sectional online survey used data from 2,257 students of an English university. 

The next Internet application that significantly increased the risks of being addicted to the Internet was online chat/forums (i.e., increased chance by 60%). 

As with online chat rooms, online forums may be a substitute for real life contacts, and engagement with them could lead to excess, as suggested by the results of this study. 

The baseline model including no predictors was significant (b = -3.340, Wald Χ2 (1) = 761.17, p < .01), indicating that the chance for being addicted to the Internet by the overall study population was .03. 

the interaction between neuroticism and online shopping decreased the odds of being addicted to the Internet by 45% (b = -.60, Wald Χ2 (1) = 5.50, p < .05). 

This study also demonstrated that engaging in online gaming increased the risks of being addicted to the Internet when paired with higher openness to experience. 

it suggests that SNSs are mostly used for the maintenance of established offline networks that are important for academic and professional opportunities, and thus might explain why some individuals become addicted to using them (Kuss & Griffiths, 2011). 

Previous research has found that the reasons for increased use of instant messengers (e.g., ICQ, MSN) in young populations are media richness and presentational control (Sheer, 2010).