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Internet addiction in students: Prevalence and risk factors

TLDR
Frequent usage of online shopping and social online activities, high neuroticism and low agreeableness significantly increased the chances of being addicted to the Internet, whereas a combination of online gaming and openness to experience increased it.
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This article is published in Computers in Human Behavior.The article was published on 2013-05-01 and is currently open access. It has received 433 citations till now. The article focuses on the topics: The Internet & Addiction.

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Sleeping with the frenemy: How restricting ‘bedroom use’ of smartphones impacts happiness and wellbeing

TL;DR: In three out of four measures (SAS-SV, SHS and QOLS) the hypothesis was upheld, although impacts were relatively small, and participants experienced greater benefits not measurable through the questionnaires selected.
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Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample

TL;DR: The present findings support the overall validity and usefulness of the Portuguese GPIUS2 and the results from the LPA may be potentially useful in informing practitioners currently working with clients struggling with PIU.
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The attraction of online games: An important factor for Internet Addiction

TL;DR: Results indicated the OAI to be a psychometrically sound tool with acceptable levels of reliability and validity and revealed that online game attraction mediates the relationships among personality, family function, life events, social support and IA.
Journal ArticleDOI

Association of Personality Traits and Risk of Internet Addiction in Adolescents.

TL;DR: Adolescents who were found to be at risk of internet addiction nevertheless reported on the survey questionnaires that the amount of time they spent online was acceptable, and it was determined that participants' risk ofinternet addiction was associated with their levels of extraversion and openness to experience.
Journal ArticleDOI

Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults.

TL;DR: In this paper, the authors investigated changes in Internet gaming disorder and problematic internet use during the coronavirus 2019 (COVID-19) pandemic and risk factors for them.
References
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Multiple Regression: Testing and Interpreting Interactions

TL;DR: In this article, the effects of predictor scaling on the coefficients of regression equations are investigated. But, they focus mainly on the effect of predictors scaling on coefficients of regressions.
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Multiple Regression: Testing and Interpreting Interactions

TL;DR: In this article, multiple regression is used to test and interpret multiple regression interactions in the context of multiple-agent networks. But it is not suitable for single-agent systems, as discussed in this paper.
Journal ArticleDOI

The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites

TL;DR: Facebook usage was found to interact with measures of psychological well-being, suggesting that it might provide greater benefits for users experiencing low self-esteem and low life satisfaction.
Journal ArticleDOI

A ‘components’ model of addiction within a biopsychosocial framework

TL;DR: The authors argue that addictions are a part of a biopsychosocial process and evidence is growing that excessive behaviours of all types do seem to have many commonalities, such as saliency, mood modification, tolerance, withdrawal, conflict and relapse.
Related Papers (5)
Frequently Asked Questions (8)
Q1. What have the authors contributed in "Internet addiction in students: prevalence and risk factors" ?

Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be potentially addictive and linked them to personality traits that might predispose individuals to Internet addiction. The aims of this study were ( i ) to assess the prevalence of clinically significant levels of Internet addiction, and to ( ii ) discern the interplay between personality traits and specific Internet uses in increasing the risk for Internet addiction. This cross-sectional online survey used data from 2,257 students of an English university. 

The next Internet application that significantly increased the risks of being addicted to the Internet was online chat/forums (i.e., increased chance by 60%). 

As with online chat rooms, online forums may be a substitute for real life contacts, and engagement with them could lead to excess, as suggested by the results of this study. 

The baseline model including no predictors was significant (b = -3.340, Wald Χ2 (1) = 761.17, p < .01), indicating that the chance for being addicted to the Internet by the overall study population was .03. 

the interaction between neuroticism and online shopping decreased the odds of being addicted to the Internet by 45% (b = -.60, Wald Χ2 (1) = 5.50, p < .05). 

This study also demonstrated that engaging in online gaming increased the risks of being addicted to the Internet when paired with higher openness to experience. 

it suggests that SNSs are mostly used for the maintenance of established offline networks that are important for academic and professional opportunities, and thus might explain why some individuals become addicted to using them (Kuss & Griffiths, 2011). 

Previous research has found that the reasons for increased use of instant messengers (e.g., ICQ, MSN) in young populations are media richness and presentational control (Sheer, 2010).