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Open AccessJournal ArticleDOI

Internet addiction in students: Prevalence and risk factors

TLDR
Frequent usage of online shopping and social online activities, high neuroticism and low agreeableness significantly increased the chances of being addicted to the Internet, whereas a combination of online gaming and openness to experience increased it.
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This article is published in Computers in Human Behavior.The article was published on 2013-05-01 and is currently open access. It has received 433 citations till now. The article focuses on the topics: The Internet & Addiction.

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Insomnia and problematic gaming: a study in 9 low-and middle-incomes countries

TL;DR: The second author has data integrity concerns and wishes to distance herself unequivocally from the lead author, so this work to be cited as reference for the project is withdrawn.
DissertationDOI

#Like-What Are Adolescents Experiences Of Using Social Media?

TL;DR: In this article, the authors investigated the experience of adolescents using social media and highlighted the need for more bottom-up qualitative research to understand adolescents' use of social media, and highlighted a particular need for dialogue between social media users and the personal and professional networks of people who support them.
Journal ArticleDOI

Problematic Internet Use and Digital Gaming in Adolescents: Problems, Nursing Interventions, and Outcomes.

TL;DR: Results showed that problematic internet use and digital gaming rates were higher in males compared to females and seven problems identified most frequently among adolescents were: mental health, vision, pain, sleep and rest patterns, nutrition, social contact, and physical activity.
References
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Multiple Regression: Testing and Interpreting Interactions

TL;DR: In this article, the effects of predictor scaling on the coefficients of regression equations are investigated. But, they focus mainly on the effect of predictors scaling on coefficients of regressions.
Journal ArticleDOI

Multiple Regression: Testing and Interpreting Interactions

TL;DR: In this article, multiple regression is used to test and interpret multiple regression interactions in the context of multiple-agent networks. But it is not suitable for single-agent systems, as discussed in this paper.
Journal ArticleDOI

The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites

TL;DR: Facebook usage was found to interact with measures of psychological well-being, suggesting that it might provide greater benefits for users experiencing low self-esteem and low life satisfaction.
Journal ArticleDOI

A ‘components’ model of addiction within a biopsychosocial framework

TL;DR: The authors argue that addictions are a part of a biopsychosocial process and evidence is growing that excessive behaviours of all types do seem to have many commonalities, such as saliency, mood modification, tolerance, withdrawal, conflict and relapse.
Related Papers (5)
Frequently Asked Questions (8)
Q1. What have the authors contributed in "Internet addiction in students: prevalence and risk factors" ?

Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be potentially addictive and linked them to personality traits that might predispose individuals to Internet addiction. The aims of this study were ( i ) to assess the prevalence of clinically significant levels of Internet addiction, and to ( ii ) discern the interplay between personality traits and specific Internet uses in increasing the risk for Internet addiction. This cross-sectional online survey used data from 2,257 students of an English university. 

The next Internet application that significantly increased the risks of being addicted to the Internet was online chat/forums (i.e., increased chance by 60%). 

As with online chat rooms, online forums may be a substitute for real life contacts, and engagement with them could lead to excess, as suggested by the results of this study. 

The baseline model including no predictors was significant (b = -3.340, Wald Χ2 (1) = 761.17, p < .01), indicating that the chance for being addicted to the Internet by the overall study population was .03. 

the interaction between neuroticism and online shopping decreased the odds of being addicted to the Internet by 45% (b = -.60, Wald Χ2 (1) = 5.50, p < .05). 

This study also demonstrated that engaging in online gaming increased the risks of being addicted to the Internet when paired with higher openness to experience. 

it suggests that SNSs are mostly used for the maintenance of established offline networks that are important for academic and professional opportunities, and thus might explain why some individuals become addicted to using them (Kuss & Griffiths, 2011). 

Previous research has found that the reasons for increased use of instant messengers (e.g., ICQ, MSN) in young populations are media richness and presentational control (Sheer, 2010).