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Las tecnologías digitales emergentes entran en la Universidad: RA y RV

TLDR
In this paper, el presente articulo mostramos el estado actual de la Universidad en lo que a integracion de TIC respecta, haciendo alusion a las tecnologias that estan irrumpiendo con mayor fuerza in los ultimos tiempos.
Abstract
En la ultima decada estan emergiendo un conjunto de tecnologias que se estan acercando a la educacion universitaria como no habia sucedido en epocas anteriores. Muchas de estas tecnologias pueden ser consideradas como disruptivas, puesto que estan transformando y mejorando los escenarios formativos. Entre las tecnologias que estan tomando mayor impulso e importancia encontramos la realidad aumentada y la realidad virtual, tal y como han puesto de manifiesto diversos informes Horizon y Edutrens. A pesar de que las investigaciones sobre la integracion de estas tecnologias se encuentran en un estado incipiente, podemos afirmar que las realizadas hasta el momento demuestran los grandes beneficios que aportan al proceso de ensenanza-aprendizaje. Entre estas contribuciones podemos destacar la mejora de la motivacion, de la satisfaccion y del rendimiento de los alumnos. En el presente articulo mostramos el estado actual de la Universidad en lo que a integracion de TIC respecta, haciendo alusion a las tecnologias que estan irrumpiendo con mayor fuerza en los ultimos tiempos. Ademas nos centramos en dos de las tecnologias “realidad aumentada y realidad virtual” que estan teniendo mayor repercusion en los ultimos anos, demostrando evidencias al respecto y haciendo mencion a su incorporacion en el ambito universitario.

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Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis.

TL;DR: In this paper , the authors present a meta-analysis that summarizes the effect of VR in terms of learning gain for K-6 students and analyze the influence of some variables: the level of immersion, the length of the intervention, and the knowledge domain.
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Strolling through a city of the Roman Empire: an analysis of the potential of virtual reality to teach history in Primary Education

TL;DR: Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learni... as mentioned in this paper, and it is a promising educational technology.
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Sustainability in Higher Education: The Relationship between Work-Life Balance and XR E-Learning Facilities

TL;DR: In this article, an online survey was conducted to investigate respondents' views on the impact and influence of virtual technologies on work, study, and social life, revealing students' perceptions of e-learning and XR immersion.
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Application in Augmented Reality for Learning Mathematical Functions: A Study for the Development of Spatial Intelligence in Secondary Education Students

TL;DR: In this paper, the integration of the Geogebra AR (Augmented Reality) within a contextualized methodological environment affects the academic performance and spatial skills of fourth year compulsory secondary education mathematics students.
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How to promote Chinese primary and secondary school teachers to use ICT to develop high-quality teaching activities

TL;DR: In this article, a study surveyed 3730 Chinese primary and secondary school teachers, and adopted the environment-based design, exploratory factor analysis, confirmatory Factor Analysis, and structural equation modeling to analyze the factors influencing teachers' usage of ICT to develop teaching activities.
References
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Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Journal ArticleDOI

Current status, opportunities and challenges of augmented reality in education

TL;DR: Viewing AR as a concept rather than a type of technology would be more productive for educators, researchers, and designers, and certain features and affordances of AR systems and applications are identified.
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Impact of an augmented reality system on students' motivation for a visual art course

TL;DR: The usability study showed that although this technology is not mature enough to be used massively in education, enthusiasm of middle-school students diminished most of the barriers found.

A literature review on immersive virtual reality in education: state of the art and perspectives

TL;DR: A survey on the scientific literature on the advantages and potentials in the use of Immersive Virtual Reality in Education in the last two years shows how VR in general, and immersive VR in particular, has been used mostly for adult training in special situations or for university students.