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Learning Together: A Collaborative Autoethnographic Exploration of STEAM (STEM + the Arts) Education

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TLDR
In this article, the authors developed an expanded view of how STEAM might enrich engineering education in ways that more closely align with the pedagogical commitments of the arts, drawing on the first two authors' engagement in an interdisciplinary design studio.
Abstract
Background There is a growing interest in STEAM (STEM + the Arts) education as a means to enhance the creativity of STEM students and broaden interest in STEM fields. Many art educators, however, object to the instrumental justification for study in the arts as a way to improve student performance in other areas. Purpose Drawing on the first two authors' engagement in an interdisciplinary design studio, this study develops an expanded view of how STEAM might enrich engineering education in ways that more closely align with the pedagogical commitments of the arts. Design/Method This article is written as a collaborative autoethnography between the first two authors, educators in environmental engineering and art education, respectively. The study is grounded in the educational philosophy of arts advocate Maxine Greene, who views learning as an active, collaborative search for meaning, “wide-awakeness,” and social change. Results Our dialogue reveals the potential for STEAM to provide students and educators with opportunities to explore personally relevant connections between materials, design, society, and the natural environment and to critically engage with implicit and explicit facets of disciplinary identity. Conclusions This view of STEAM simultaneously complements and challenges current conceptions of this emerging educational movement that, almost without exception, are underpinned by calls for competitive economic growth and technological development. We hope future research will build on our perspectives to continue a conversation about STEAM that considers the diverse contributions of, and mutual benefits to, all parties involved.

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Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases

TL;DR: This study reviews several of the most commonly used inductive teaching methods, including inquiry learning, problem-based learning, project-basedLearning, case-based teaching, discovery learning, and just-in-time teaching, and defines each method, highlights commonalities and specific differences, and reviews research on the effectiveness.
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STEAM in practice and research: An integrative literature review.

TL;DR: In this paper, an integrative review examines 44 published articles (empirical, descriptive, and pedagogical frameworks) on the topic of STEAM (Science, Technology, Engineering, Arts, Mathematics) education from 2007 to 2018.
Journal ArticleDOI

Research and trends in STEM education: a systematic review of journal publications

TL;DR: This paper conducted a systematic analysis of 798 articles in STEM education published between 2000 and the end of 2018 in 36 journals to get an overview about the developments in the field of STEM education scholarship.
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How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module

TL;DR: In this paper, an informal mathematical module integrating arts (modifying STEM to STEAM) and following an inquiry-based learning approach was applied to a sample of 392 students (aged 12-13 years).
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Interdisciplinary engineering education : A review of vision, teaching, and support

TL;DR: In this article, a review of interdisciplinary engineering education (IEE) research is presented, focusing on vision, teaching practices, and support in higher engineering education at the levels of curricula and courses.
References
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Journal Article

Experience and Education.

TL;DR: One of the books that can be recommended for new readers is experience and education as mentioned in this paper, which is not kind of difficult book to read and can be read and understand by the new readers.

Learning and Teaching Styles in Engineering Education.

TL;DR: A self-scoring web-based instrument called the Index of Learning Styles that assesses preferences on four scales of the learning style model developed in the paper currently gets about 100,000 hits a year and has been translated into half a dozen languages.
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How we Think

Journal Article

Autoethnography: an overview

TL;DR: Auto-ethnography as mentioned in this paper is an approach to research and writing that seeks to describe and systematically analyze personal experience in order to understand cultural experience and treat research as a political, socially-just and socially-conscious act.

Releasing the Imagination: Essays on Education, the Arts, and Social Change. The Jossey-Bass Education Series.

Maxine Greene
TL;DR: A Quest for Meaning Part One: Creating Possibilities Part Two: Imagination and Education 7. Blue Guitars and the Search for Curriculum 8. Writing to Learn 9. Teaching for Openings 10. Art and Imagination 11. Texts and Margins Part Three: Community in the Making 12. Passions of Pluralism 13. Standards, Common Learnings, and Diversity 14. Multiple Voices and Multiple Realities as discussed by the authors.