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Proceedings ArticleDOI

Long-term movie popularity models in video-on-demand systems: or the life of an on-demand movie

TLDR
A new user behavior model is described and various assumptions made within other models are shown to be unrealistic, including the assumption that long-term effects of user behavior on a single video server are limited to short-term influences.
Abstract
Large scale video-on-demand systems require that the serv ers offering the video retrieval and playback services are arranged as a distributed system in order to support a lar ge number of concurrent streams. If such a system is hierarchical, an end-node serv er handles the requests from a particular area, the ne xt server in the hierarchy takes the request over for several end-node servers if those can not answer the request and so on. This architecture pro vides for cost efficiency, reliability and scalability of serv ers. The end-node servers store only a limited set of the o verall available information which changes over time due to user interests. If a video is requested which is not available, this server contacts the next server in the hierarchy. To decide the size and location of the video serv ers and the location of videos in the hierarch y, the access behaviour of users must be considered. Various models for the simulation of user behavior (and thus, of the load induced on the video serv ers) have been presented in the literature. Only a fe w of these models are designed to take long-term effects into account because the basis for most of the models are short-term influences on a single video server and the load on this single machine. In this paper we describe a new user behavior model and show that various assumptions made within other models are unrealistic.

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Citations
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Proceedings ArticleDOI

I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system

TL;DR: In this article, the authors analyzed YouTube, the world's largest UGC VoD system, and provided an in-depth study of the popularity life cycle of videos, intrinsic statistical properties of requests and their relationship with video age, and the level of content aliasing or of illegal content.
Journal ArticleDOI

Measurement, modeling, and analysis of a peer-to-peer file-sharing workload

TL;DR: Unlike the Web, whose workload is driven by document change, it is demonstrated that clients' fetch-at-most-once behavior, the creation of new objects, and the addition of new clients to the system are the primary forces that drive multimedia workloads such as Kazaa.
Proceedings ArticleDOI

Understanding user behavior in large-scale video-on-demand systems

TL;DR: This study focuses on user behavior, content access patterns, and their implications on the design of multimedia streaming systems, and introduces a modified Poisson distribution that more accurately models the observations.
Journal ArticleDOI

Analyzing the video popularity characteristics of large-scale user generated content systems

TL;DR: This paper empirically shows how UGC services are fundamentally different from traditional VoD services, and analyzes the intrinsic statistical properties of UGC popularity distributions, which discuss opportunities to leverage the latent demand for niche videos (or the so-called "the Long Tail" potential).
Journal ArticleDOI

Understanding user behavior in large-scale video-on-demand systems

TL;DR: Video-on-demand over IP (VOD) is one of the best-known examples of "next-generation" Internet applications cited as a goal by networking and multimedia researchers as mentioned in this paper.
References
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Journal ArticleDOI

Prospects for Interactive Video-on-Demand

TL;DR: This work survey the technological issues for designing a large-scale, distributed, interactive multimedia system.
Journal ArticleDOI

Adaptive piggybacking: a novel technique for data sharing in video-on-demand storage servers

TL;DR: A novel approach to data sharing is discussed, termed adaptive piggybacking, which can be used to reduce the aggregate I/O demand on the multimedia storage server and thus reduce latency for servicing new requests.
Proceedings ArticleDOI

Chaining: a generalized batching technique for video-on-demand systems

TL;DR: In this article, the authors examined a new batching mechanism called chaining, which allows the server to serve a "chain" of client stations using a single data stream, and the idea is to pipeline the data stream through the chain of stations.
Journal ArticleDOI

Networking requirements for interactive video on demand

TL;DR: A cost function is introduced that captures the combined bandwidth and storage requirements of the network and can be used by network designers to determine optimal topology, sharing, and caches for desired bandwidth versus memory costs in a particular network deployment.
Proceedings ArticleDOI

A generalized interval caching policy for mixed interactive and long video workloads

TL;DR: In this article, the authors proposed a generalized interval caching (GIC) policy that caches both short video objects as well as intervals or fractions of large video objects in a video server.
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