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MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

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TLDR
MaskGAN as mentioned in this paper proposes MaskGAN to enable diverse and interactive face manipulation by learning style mapping between a free-form user modified mask and a target image, enabling diverse generation results.
Abstract
Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these drawbacks, we propose a novel framework termed MaskGAN, enabling diverse and interactive face manipulation. Our key insight is that semantic masks serve as a suitable intermediate representation for flexible face manipulation with fidelity preservation. MaskGAN has two main components: 1) Dense Mapping Network (DMN) and 2) Editing Behavior Simulated Training (EBST). Specifically, DMN learns style mapping between a free-form user modified mask and a target image, enabling diverse generation results. EBST models the user editing behavior on the source mask, making the overall framework more robust to various manipulated inputs. Specifically, it introduces dual-editing consistency as the auxiliary supervision signal. To facilitate extensive studies, we construct a large-scale high-resolution face dataset with fine-grained mask annotations named CelebAMask-HQ. MaskGAN is comprehensively evaluated on two challenging tasks: attribute transfer and style copy, demonstrating superior performance over other state-of-the-art methods. The code, models, and dataset are available at https://github.com/switchablenorms/CelebAMask-HQ.

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Book ChapterDOI

Sketch Image Style Transfer Based on Sketch Density Controlling

Hao Wang, +1 more
TL;DR: Wang et al. as discussed by the authors proposed a sketch image style transfer method to use the sketch density to control it, reaching the common sense that simpler sketch images own richer textures of reference style images after stylization and otherwise the opposite.
Journal ArticleDOI

PR-RL: Portrait Relighting Via Deep Reinforcement Learning

TL;DR: Zhang et al. as mentioned in this paper proposed a portrait relighting method based on deep reinforcement learning (called PR-RL), which could conduct portrait re-lighting by sequentially predicting local light editing strokes, and use strokes to conduct dodge and burn operations on the image lightness.
Proceedings ArticleDOI

Eyeglass Frame Segmentation for Face Image Processing

TL;DR: Zhang et al. as discussed by the authors proposed an eyeglass frame segmentation method using the combination of U-Net and PSPNet, which can not only improve the accuracy of recognition and analysis but also apply it to automatic quality assessment in standardized photos such as passport photos.
Proceedings ArticleDOI

What makes you, you? Analyzing Recognition by Swapping Face Parts

TL;DR: This article proposed to swap facial parts as a way to disentangle the recognition relevance of different face parts, like eyes, nose and mouth, by fitting a 3D prior, which establishes dense pixels correspondence between parts, while also handling pose differences.
Proceedings ArticleDOI

Generative adversarial networks based on MLP

TL;DR: This paper extends MLP to the task of image generation based on generative adversarial network (GAN) and uses a hybrid model to solve the problem which uses MLP blocks as generator and CNN blocks as discriminator.
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