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MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

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TLDR
MaskGAN as mentioned in this paper proposes MaskGAN to enable diverse and interactive face manipulation by learning style mapping between a free-form user modified mask and a target image, enabling diverse generation results.
Abstract
Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these drawbacks, we propose a novel framework termed MaskGAN, enabling diverse and interactive face manipulation. Our key insight is that semantic masks serve as a suitable intermediate representation for flexible face manipulation with fidelity preservation. MaskGAN has two main components: 1) Dense Mapping Network (DMN) and 2) Editing Behavior Simulated Training (EBST). Specifically, DMN learns style mapping between a free-form user modified mask and a target image, enabling diverse generation results. EBST models the user editing behavior on the source mask, making the overall framework more robust to various manipulated inputs. Specifically, it introduces dual-editing consistency as the auxiliary supervision signal. To facilitate extensive studies, we construct a large-scale high-resolution face dataset with fine-grained mask annotations named CelebAMask-HQ. MaskGAN is comprehensively evaluated on two challenging tasks: attribute transfer and style copy, demonstrating superior performance over other state-of-the-art methods. The code, models, and dataset are available at https://github.com/switchablenorms/CelebAMask-HQ.

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Journal ArticleDOI

Synthesis and Visualization of Photorealistic Textures for 3D Face Reconstruction of Prehistoric Human

TL;DR: A deep learning framework for synthesis and visualization of photorealistic textures for 3D face reconstruction of prehistoric human that leverages a joint face-skull model based on generative adversarial networks is proposed.
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Decorating Your Own Bedroom: Locally Controlling Image Generation with Generative Adversarial Networks

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Proceedings ArticleDOI

Facial Geometric Detail Recovery via Implicit Representation

TL;DR: This work presents a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image and registers the implicit shape details to a 3D Morphable Model template, which can be used in traditional modeling and rendering pipelines.
Proceedings ArticleDOI

Delving into High-Quality Synthetic Face Occlusion Segmentation Datasets

TL;DR: In this paper , the authors propose two occlusion generation techniques, Naturalistic Occlusion Generation (NatOcc) for producing high-quality naturalistic synthetic occluded faces; and Random Occlusions Generation (RandOcc), a more general synthetic occlated data generation method (Figure 1).
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Diverse Semantic Image Synthesis via Probability Distribution Modeling

TL;DR: In this paper, the authors propose to model class-level conditional modulation parameters as continuous probability distributions instead of discrete values, and sampling per-instance modulation parameters through instance-adaptive stochastic sampling that is consistent across the network.
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