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MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

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TLDR
MaskGAN as mentioned in this paper proposes MaskGAN to enable diverse and interactive face manipulation by learning style mapping between a free-form user modified mask and a target image, enabling diverse generation results.
Abstract
Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these drawbacks, we propose a novel framework termed MaskGAN, enabling diverse and interactive face manipulation. Our key insight is that semantic masks serve as a suitable intermediate representation for flexible face manipulation with fidelity preservation. MaskGAN has two main components: 1) Dense Mapping Network (DMN) and 2) Editing Behavior Simulated Training (EBST). Specifically, DMN learns style mapping between a free-form user modified mask and a target image, enabling diverse generation results. EBST models the user editing behavior on the source mask, making the overall framework more robust to various manipulated inputs. Specifically, it introduces dual-editing consistency as the auxiliary supervision signal. To facilitate extensive studies, we construct a large-scale high-resolution face dataset with fine-grained mask annotations named CelebAMask-HQ. MaskGAN is comprehensively evaluated on two challenging tasks: attribute transfer and style copy, demonstrating superior performance over other state-of-the-art methods. The code, models, and dataset are available at https://github.com/switchablenorms/CelebAMask-HQ.

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S2FGAN: Semantically Aware Interactive Sketch-to-Face Translation.

TL;DR: This paper proposes a sketch-to-image generation framework called S2FGAN, aiming to improve users’ ability to interpret and flexibility of face attribute editing from a simple sketch, and dedicates the theoretic analysis of attribute editing to build attribute mapping networks with latent semantic loss to modify latent space semantics of Generative Adversarial Networks (GANs).
Posted Content

Learned Spatial Representations for Few-shot Talking-Head Synthesis

TL;DR: The authors propose to factorize the representation of a subject into its spatial and style components, which leads to a significant improvement over previous methods, both quantitatively and qualitatively, in few-shot talking head synthesis.
Proceedings ArticleDOI

Attribute-specific Control Units in StyleGAN for Fine-grained Image Manipulation

TL;DR: Zhang et al. as mentioned in this paper proposed a method to detect attribute-specific control units, which consist of multiple channels of feature maps and modulation styles, and move the modulation style along a specific sparse direction vector and replace the filter-wise styles used to compute the feature maps to manipulate these control units.
Journal ArticleDOI

Progressive Semantic Face Deblurring

TL;DR: A multi-semantic progressive learning (MSPL) framework that progressively restores the entire face image starting from the facial components such as the skin, followed by the hair, and the inner parts (eyes, nose, and mouth).
Journal ArticleDOI

High-fidelity 3D GAN Inversion by Pseudo-multi-view Optimization

TL;DR: Zhang et al. as discussed by the authors presented a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image.
References
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Proceedings ArticleDOI

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