scispace - formally typeset
Journal ArticleDOI

Multimodal selection techniques for dense and occluded 3D virtual environments

TLDR
This paper presents new forms of the ray casting and bubble cursor selection techniques, which are augmented with visual, audio, and haptic feedback, to support selection within dense and occluded 3D target environments.
Abstract
Object selection is a primary interaction technique which must be supported by any interactive three-dimensional virtual reality application. Although numerous techniques exist, few have been designed to support the selection of objects in dense target environments, or the selection of objects which are occluded from the user's viewpoint. There is, thus, a limited understanding on how these important factors will affect selection performance. In this paper, we present a set of design guidelines and strategies to aid the development of selection techniques which can compensate for environment density and target visibility. Based on these guidelines, we present new forms of the ray casting and bubble cursor selection techniques, which are augmented with visual, audio, and haptic feedback, to support selection within dense and occluded 3D target environments. We perform a series of experiments to evaluate these new techniques, varying both the environment density and target visibility. The results provide an initial understanding of how these factors affect selection performance. Furthermore, the results showed that our new techniques adequately allowed users to select targets which were not visible from their initial viewpoint. The audio and haptic feedback did not provide significant improvements, and our analysis indicated that our introduced visual feedback played the most critical role in aiding the selection task.

read more

Citations
More filters
Journal ArticleDOI

A Haptic Shared-Control Architecture for Guided Multi-Target Robotic Grasping

TL;DR: A novel haptic shared-control approach for assisting a human operator in the sort and segregation of different objects in a cluttered and unknown environment and registers an average improvement in completion time, linear trajectory, and perceived effectiveness between the proposed approach and standard teleoperation.
Proceedings ArticleDOI

Combining Ring Input with Hand Tracking for Precise, Natural Interaction with Spatial Analytic Interfaces

TL;DR: This research demonstrates how combined input from multiple wearable devices holds promise for supporting high-precision, low-fatigue interaction techniques, to support Spatial Analytic Interfaces on HWDs.
Proceedings ArticleDOI

Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality

TL;DR: An empirical comparison of eleven bare hand, mid-air mode-switching techniques suitable for virtual reality in two experiments is presented, to provide guidance to practitioners and researchers when designing new mode- Switching methods in VR.
Proceedings ArticleDOI

Smartcasting: a discount 3D interaction technique for public displays

TL;DR: Through an empirical validation, it is shown that the performance and precision of smartcasting is comparable to a Wiimote-based raycasting implementation, without requiring specialized hardware or high-precision cameras to enable user interaction.
Proceedings ArticleDOI

Point-and-Shake: Selecting from Levitating Object Displays

TL;DR: Results show that Point-and-Shake is an effective way of initiating interaction with levitating object displays, with feedback given through object movement.
References
More filters
Book

3D User Interfaces: Theory and Practice

TL;DR: This book discusses 3D User Interfaces, the history and roadmap of 3D UIs, and strategies for Designing and Developing 3D user Interfaces.
Proceedings ArticleDOI

“Put-that-there”: Voice and gesture at the graphics interface

TL;DR: The work described herein involves the user commanding simple shapes about a large-screen graphics display surface, and because voice can be augmented with simultaneous pointing, the free usage of pronouns becomes possible, with a corresponding gain in naturalness and economy of expression.
Proceedings ArticleDOI

Toolglass and magic lenses: the see-through interface

TL;DR: Toolglass™ widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor, and form a see-through interface that offers many advantages over traditional controls.
Book

The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications

TL;DR: The evolution of human-computer interaction has been discussed in detail in this paper, where the authors present a moving target for human-Computer interaction: the evolution of Human-Computer Interaction.
Journal ArticleDOI

Optimality in human motor performance: Ideal control of rapid aimed movements.

TL;DR: The present conceptual framework provides insights into principles of motor performance, and it links the study of physical action to research on sensation, perception, and cognition, where psychologists have been concerned for some time about the degree to which mental processes incorporate rational and normative rules.
Related Papers (5)