scispace - formally typeset
Open AccessJournal ArticleDOI

Neuronal Correlates of Cognitive Control during Gaming Revealed by Near-Infrared Spectroscopy

Reads0
Chats0
TLDR
A neuronal marker of cognitive control during gaming revealed by near-infrared spectroscopy recordings is demonstrated, with findings that fewer objects were caught during LEARN but stimulus-response mappings were successfully identified.
Abstract
In everyday life we quickly build and maintain associations between stimuli and behavioral responses. This is governed by rules of varying complexity and past studies have identified an underlying fronto-parietal network involved in cognitive control processes. However, there is only limited knowledge about the neuronal activations during more natural settings like game playing. We thus assessed whether near-infrared spectroscopy recordings can reflect different demands on cognitive control during a simple game playing task. Sixteen healthy participants had to catch falling objects by pressing computer keys. These objects either fell randomly (RANDOM task), according to a known stimulus-response mapping applied by players (APPLY task) or according to a stimulus-response mapping that had to be learned (LEARN task). We found an increased change of oxygenated and deoxygenated hemoglobin during LEARN covering broad areas over right frontal, central and parietal cortex. Opposed to this, hemoglobin changes were less pronounced for RANDOM and APPLY. Along with the findings that fewer objects were caught during LEARN but stimulus-response mappings were successfully identified, we attribute the higher activations to an increased cognitive load when extracting an unknown mapping. This study therefore demonstrates a neuronal marker of cognitive control during gaming revealed by near-infrared spectroscopy recordings.

read more

Content maybe subject to copyright    Report

Citations
More filters
Journal ArticleDOI

Assessing fraction knowledge by a digital game

TL;DR: The results of the current study suggest that game-based learning environments for fraction education (even using tilt-control) may also allow for a valid assessment of students fraction knowledge.
Journal ArticleDOI

Acute ingestion of rosemary water: Evidence of cognitive and cerebrovascular effects in healthy adults

TL;DR: Of particular interest here are the cerebrovascular effects noted for deoxygenated haemoglobin levels during cognitive task performance that were significantly higher in the rosemary water condition, which may indicate a facilitation of oxygen extraction at times of cognitive demand.
Journal ArticleDOI

Hemodynamic Analysis for Cognitive Load Assessment and Classification in Motor Learning Tasks Using Type-2 Fuzzy Sets

TL;DR: New models of general and interval type-2 fuzzy classifiers are proposed to reduce the scope of uncertainty in cognitive load classification due to the fluctuation of the hemodynamic features within and across sessions.
References
More filters
Journal ArticleDOI

Different brain potentials evoked at distinct phases of rule learning.

TL;DR: Event-related brain potentials (ERPs) were measured during the distinct phases of rule induction and revealed that the rule-discovery trials elicited a larger P3 component than the nondiscovery trials, reflecting the initial identification of the regularity of number series.
Proceedings ArticleDOI

The Potential Use of Neurophysiological Signals for Learning Analytics

TL;DR: It is shown that it is possible to use neurophysiological data to get insight on user learning during playing a very simple game and increased brain activation in fronto-parietal areas while users actively learned rules or applied knowledge during gaming.
Related Papers (5)