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Open AccessJournal ArticleDOI

NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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TLDR
This work introduces a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames, and investigates a novel one-shot 3D activity recognition problem on this dataset.
Abstract
Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding.

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Citations
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Proceedings ArticleDOI

Skeleton-Based Action Recognition With Shift Graph Convolutional Network

TL;DR: The proposed Shift-GCN notably exceeds the state-of-the-art methods with more than 10 times less computational complexity, and is composed of novel shift graph operations and lightweight point-wise convolutions.
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Human Action Recognition and Prediction: A Survey.

TL;DR: The complete state-of-the-art techniques in the action recognition and prediction are surveyed, including existing models, popular algorithms, technical difficulties, popular action databases, evaluation protocols, and promising future directions are provided.
Proceedings ArticleDOI

Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition

TL;DR: A simple method to disentangle multi-scale graph convolutions and a unified spatial-temporal graph convolutional operator named G3D are presented and a powerful feature extractor named MS-G3D is developed based on which the model outperforms previous state-of-the-art methods on three large-scale datasets.
Journal ArticleDOI

Computer Vision and Image Understanding

TL;DR: Zhang et al. as discussed by the authors introduced methods to differentiate posed expressions from spontaneous ones by capturing global spatial patterns embedded in posed and spontaneous expressions, and incorporating gender and expression categories as privileged information during spatial pattern modeling.
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Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition

TL;DR: Wang et al. as discussed by the authors proposed a unified spatial-temporal graph convolutional operator named G3D, which disentangles the importance of nodes in different neighborhoods for effective long-range modeling.
References
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