Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills
Domenico Giannotti,Gregorio Patrizi,Giorgio Di Rocco,Annarita Vestri,Camilla Proietti Semproni,Leslie Fiengo,Stefano Pontone,G Palazzini,Adriano Redler +8 more
TLDR
The Nintendo® Wii™ might be helpful, inexpensive and entertaining part of the training of young laparoscopists, in addition to a standard surgical education based on simulators and the operating room.Abstract:
Background Video-games have become an integral part of the new multimedia culture. Several studies assessed video-gaming enhancement of spatial attention and eye-hand coordination. Considering the technical difficulty of laparoscopic procedures, legal issues and time limitations, the validation of appropriate training even outside of the operating rooms is ongoing. We investigated the influence of a four-week structured Nintendo® Wii™ training on laparoscopic skills by analyzing performance metrics with a validated simulator (Lap Mentor™, Simbionix™). Methodology/Principal Findings We performed a prospective randomized study on 42 post-graduate I–II year residents in General, Vascular and Endoscopic Surgery. All participants were tested on a validated laparoscopic simulator and then randomized to group 1 (Controls, no training with the Nintendo® Wii™), and group 2 (training with the Nintendo® Wii™) with 21 subjects in each group, according to a computer-generated list. After four weeks, all residents underwent a testing session on the laparoscopic simulator of the same tasks as in the first session. All 42 subjects in both groups improved significantly from session 1 to session 2. Compared to controls, the Wii group showed a significant improvement in performance (p<0.05) for 13 of the 16 considered performance metrics. Conclusions/Significance The Nintendo® Wii™ might be helpful, inexpensive and entertaining part of the training of young laparoscopists, in addition to a standard surgical education based on simulators and the operating room.read more
Citations
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Serious Gaming and Gamification Education in Health Professions: Systematic Review.
Sarah Gentry,Sarah Gentry,Andrea Gauthier,Beatrice L'Estrade Ehrstrom,David Wortley,Anneliese Lilienthal,Lorainne Tudor Car,Shoko Dauwels-Okutsu,Charoula Konstantia Nikolaou,Nabil Zary,Nabil Zary,Nabil Zary,James Campbell,Josip Car +13 more
TL;DR: Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction, however, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.
Journal ArticleDOI
The efficacy of two task-orientated interventions for children with Developmental Coordination Disorder: Neuromotor Task Training and Nintendo Wii Fit Training.
TL;DR: Evidence is provided to support the use of both the Wii Training and NTT for children with DCD, however, in comparison to Wii training, the NTT approach yields superior results across measures of motor proficiency, cardiorespiratory fitness and functional strength.
Journal ArticleDOI
Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force.
TL;DR: It is proposed that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase, and this sort of retention may not appear on more traditional factual/declarative tests.
Journal ArticleDOI
Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy
Karl-Friedrich Kowalewski,Jonathan D. Hendrie,Mona W. Schmidt,Tanja Proctor,Sai Paul,Carly R. Garrow,Hannes Kenngott,Beat P. Müller-Stich,Felix Nickel +8 more
TL;DR: TS is an accepted serious gaming application for learning cognitive aspects of LC with established construct, face, and content validity and the two training modalities should accompany one another in a multimodal training approach to laparoscopy.
Journal ArticleDOI
Skills in minimally invasive and open surgery show limited transferability to robotic surgery: results from a prospective study.
Karl-Friedrich Kowalewski,Mona W. Schmidt,Tanja Proctor,Moritz Pohl,Erica Wennberg,Emir Karadza,Philipp Romero,Hannes Kenngott,Beat P. Müller-Stich,Felix Nickel +9 more
TL;DR: Although there were some significant differences among groups for single parameters in specific tasks, there was no constant superiority of one group and basic robotic skills training prior to patient contact should be required.
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