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Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills

TLDR
The Nintendo® Wii™ might be helpful, inexpensive and entertaining part of the training of young laparoscopists, in addition to a standard surgical education based on simulators and the operating room.
Abstract
Background Video-games have become an integral part of the new multimedia culture. Several studies assessed video-gaming enhancement of spatial attention and eye-hand coordination. Considering the technical difficulty of laparoscopic procedures, legal issues and time limitations, the validation of appropriate training even outside of the operating rooms is ongoing. We investigated the influence of a four-week structured Nintendo® Wii™ training on laparoscopic skills by analyzing performance metrics with a validated simulator (Lap Mentor™, Simbionix™). Methodology/Principal Findings We performed a prospective randomized study on 42 post-graduate I–II year residents in General, Vascular and Endoscopic Surgery. All participants were tested on a validated laparoscopic simulator and then randomized to group 1 (Controls, no training with the Nintendo® Wii™), and group 2 (training with the Nintendo® Wii™) with 21 subjects in each group, according to a computer-generated list. After four weeks, all residents underwent a testing session on the laparoscopic simulator of the same tasks as in the first session. All 42 subjects in both groups improved significantly from session 1 to session 2. Compared to controls, the Wii group showed a significant improvement in performance (p<0.05) for 13 of the 16 considered performance metrics. Conclusions/Significance The Nintendo® Wii™ might be helpful, inexpensive and entertaining part of the training of young laparoscopists, in addition to a standard surgical education based on simulators and the operating room.

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The efficacy of two task-orientated interventions for children with Developmental Coordination Disorder: Neuromotor Task Training and Nintendo Wii Fit Training.

TL;DR: Evidence is provided to support the use of both the Wii Training and NTT for children with DCD, however, in comparison to Wii training, the NTT approach yields superior results across measures of motor proficiency, cardiorespiratory fitness and functional strength.
Journal ArticleDOI

Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force.

TL;DR: It is proposed that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase, and this sort of retention may not appear on more traditional factual/declarative tests.
Journal ArticleDOI

Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy

TL;DR: TS is an accepted serious gaming application for learning cognitive aspects of LC with established construct, face, and content validity and the two training modalities should accompany one another in a multimodal training approach to laparoscopy.
Journal ArticleDOI

Skills in minimally invasive and open surgery show limited transferability to robotic surgery: results from a prospective study.

TL;DR: Although there were some significant differences among groups for single parameters in specific tasks, there was no constant superiority of one group and basic robotic skills training prior to patient contact should be required.
References
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Action video game modifies visual selective attention

TL;DR: It is shown that action-video-game playing is capable of altering a range of visual skills, and non-players trained on an action video game show marked improvement from their pre-training abilities.
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Influence of the Home Environment on the Development of Obesity in Children

TL;DR: Children with obese mothers, low family incomes, and lower cognitive stimulation have significantly elevated risks of developing obesity, independent of other demographic and socioeconomic factors.
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The Impact of Video Games on Training Surgeons in the 21st Century

TL;DR: Regression analysis indicated that video game skill and past video game experience are significant predictors of demonstrated laparoscopic skills.
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Development and validation of a comprehensive program of education and assessment of the basic fundamentals of laparoscopic surgery.

TL;DR: The overall goal of the FLS program was to ‘‘teach a standard set of cognitive and psychomotor skills to practitioners of laparoscopic surgery’’ in the belief that knowledge and application of these fundamentals would help ensure a minimal standard of care for all patients undergoing laparoscopy.
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Learning curves and impact of previous operative experience on performance on a virtual reality simulator to test laparoscopic surgical skills.

TL;DR: Different learning curves existed for surgeons with different laparoscopic background, and differences indicate that the scoring system of MIST-VR is sensitive and specific to measuring skills relevant for Laparoscopic surgery.
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