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Journal ArticleDOI

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models

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TLDR
The objective was to assess the feasibility of using AR on mobile devices in educational environments and to investigate the relationship between the usability of the tool, student participation, and the improvement in academic performance after using AR.
About
This article is published in Computers in Human Behavior.The article was published on 2014-02-01. It has received 205 citations till now. The article focuses on the topics: Augmented reality & Usability.

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Citations
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Seven Principles for Good Practice in Undergraduate Education: Faculty Inventory. Institutional Inventory.

TL;DR: Chickering is a Distinguished Professor of Higher Education at Memphis State University and a Visiting Professor at George Mason University as mentioned in this paper, and Gamson is a sociologist who holds appointments at the John W. McCormack Institute of Public Affairs at the University of Massachusetts-Boston, and in the Center for the Study of Higher and Postsecondary Education at University of Michigan.
Journal ArticleDOI

A critical review of the use of virtual reality in construction engineering education and training

TL;DR: It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game- based VR, to Building Information Modelling (BIM)-enabled VR.
Journal ArticleDOI

Technology use, self-directed learning, student engagement and academic performance

TL;DR: In this article, a path model with technology use, student engagement, self-directed learning and academic performance among undergraduate students was inspected, showing that use of technology has a direct positive relationship with students' engagement and selfdirected learning, however, no significant direct effect was found between technology use and academic performances.
Journal ArticleDOI

A case study of Augmented Reality simulation system application in a chemistry course

TL;DR: This study targeted "the composition of substances" segment of junior high school chemistry classes and involved the design and development of a set of inquiry-based Augmented Reality learning tools, concluding that the AR tool has a significant supplemental learning effect as a computer-assisted learning tool.
Journal ArticleDOI

The state of immersive technology research: A literature analysis

TL;DR: A systematic literature review of immersive technology research in diverse settings, including education, marketing, business, and healthcare, identifies existing gaps in the current literature and suggests future research directions with specific research agendas.
References
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Journal Article

Seven principles for good practice in undergraduate education

TL;DR: Chickering is a Distinguished Professor of Higher Education at Memphis State University and a Visiting Professor at George Mason University as discussed by the authors, and Gamson is a sociologist who holds appointments at the John W. McCormack Institute of Public Affairs at the University of Massachusetts-Boston, and in the Center for the Study of Higher and Postsecondary Education at University of Michigan.

Seven Principles for Good Practice in Undergraduate Education.

TL;DR: Chickering is a Distinguished Professor of Higher Education at Memphis State University and a Visiting Professor at George Mason University as mentioned in this paper, and Gamson is a sociologist who holds appointments at the John W. McCormack Institute of Public Affairs at the University of Massachusetts-Boston, and in the Center for the Study of Higher and Postsecondary Education at University of Michigan.
Book ChapterDOI

The probable error of a mean

Student
- 01 Mar 1908 - 
TL;DR: In this article, an experiment may be regarded as forming an individual of a population of experiments which might be performed under the same conditions, and a series of experiments is a sample drawn from this population.
Proceedings ArticleDOI

Augmented Reality : A class of displays on the reality-virtuality continuum

TL;DR: In this article, the authors discuss augmented reality displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of ''mixed reality'' displays, which also includes augmented virtuality (AV).
Journal ArticleDOI

Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning

TL;DR: Teachers and students reported that the technology-mediated narrative and the interactive, situated, collaborative problem solving affordances of the AR simulation were highly engaging, especially among students who had previously presented behavioral and academic challenges for the teachers.
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