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Robust Watertight Manifold Surface Generation Method for ShapeNet Models

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TLDR
A robust algorithm for 2-Manifold generation of various kinds of ShapeNet Models that can be adopted efficiently to all ShapeNet models with the guarantee of correct 2- manifold topology.
Abstract
In this paper, we describe a robust algorithm for 2-Manifold generation of various kinds of ShapeNet Models. The input of our pipeline is a triangle mesh, with a set of vertices and triangular faces. The output of our pipeline is a 2-Manifold with vertices roughly uniformly distributed on the geometry surface. Our algorithm uses an octree to represent the original mesh, and construct the surface by isosurface extraction. Finally, we project the vertices to the original mesh to achieve high precision. As a result, our method can be adopted efficiently to all ShapeNet models with the guarantee of correct 2-Manifold topology.

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Citations
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Local Implicit Grid Representations for 3D Scenes

TL;DR: Local Implicit Grid Representations (LIGR) as mentioned in this paper is a 3D shape representation designed for scalability and generality, which can be used to reconstruct 3D objects from partial or noisy data.
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Local Implicit Grid Representations for 3D Scenes

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Implicit Surface Representations As Layers in Neural Networks

TL;DR: This work proposes a novel formulation that permits the use of implicit representations of curves and surfaces, of arbitrary topology, as individual layers in Neural Network architectures with end-to-end trainability, and proposes to represent the output as an oriented level set of a continuous and discretised embedding function.
Journal ArticleDOI

SDM-NET: deep generative network for structured deformable mesh

TL;DR: Through extensive experiments and comparisons with the state-of-the-art deep generative models of shapes, the superiority of SDM-NET is demonstrated in generating meshes with visual quality, flexible topology, and meaningful structures, benefiting shape interpolation and other subsequent modeling tasks.
References
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Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
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