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Proceedings ArticleDOI

Simultaneous tracking and balancing of humanoid robots for imitating human motion capture data

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TLDR
A control framework for humanoid robots that uses all joints simultaneously to track motion capture data and maintain balance and effectively reproduces different styles of storytelling motion using dynamics simulation considering limitations in hardware is presented.
Abstract
This paper presents a control framework for humanoid robots that uses all joints simultaneously to track motion capture data and maintain balance The controller comprises two main components: a balance controller and a tracking controller The balance controller uses a regulator designed for a simplified humanoid model to obtain the desired input to keep balance based on the current state of the robot The simplified model is chosen so that a regulator can be designed systematically using, for example, optimal control An example of such controller is a linear quadratic regulator designed for an inverted pendulum model The desired inputs are typically the center of pressure and/or torques of some representative joints The tracking controller then computes the joint torques that minimize the difference from desired inputs as well as the error from desired joint accelerations to track the motion capture data, considering exact full-body dynamics We demonstrate that the proposed controller effectively reproduces different styles of storytelling motion using dynamics simulation considering limitations in hardware

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Citations
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Incremental kinesthetic teaching of motion primitives using the motion refinement tube

TL;DR: A novel method for continuous generation of motions from a hidden Markov model (HMM) representation of motion primitives is proposed, which incorporates time information for each state.
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Robust physics-based locomotion using low-dimensional planning

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Optimal feedback control for character animation using an abstract model

TL;DR: An optimal feedback controller for motion tracking that allows for on-the-fly re-planning of long-term goals and adjustments in the final completion time is described.
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Unifying Representations and Large-Scale Whole-Body Motion Databases for Studying Human Motion

TL;DR: A large-scale database of whole-body human motion with methods and tools which allows a unifying representation of captured human motion, and efficient search in the database, as well as the transfer of subject-specific motions to robots with different embodiments is presented.
Proceedings ArticleDOI

Using a multi-objective controller to synthesize simulated humanoid robot motion with changing contact configurations

TL;DR: This work takes as an input a planned sequence of static postures that represent the contact configuration transitions; a multi-objective controller then synthesizes the motion between these postures, the objectives of the controller being decided by a finite-state machine.
References
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Proceedings ArticleDOI

Biped walking pattern generation by using preview control of zero-moment point

TL;DR: A new method of a biped walking pattern generation by using a preview control of the zero-moment point (ZMP) is introduced and a preview controller can be used to compensate the ZMP error caused by the difference between a simple model and the precise multibody model.
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Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces

TL;DR: This work utilizes an existing motion capture database to find a low-dimensional space that captures the properties of the desired behavior and shows that when the optimization problem is solved within this low- dimensional subspace, a sparse sketch can be used as an initial guess and full physics constraints can be enabled.
Journal ArticleDOI

Embodied Symbol Emergence Based on Mimesis Theory

TL;DR: A mathematical model based on hidden Markov models is proposed in order to integrate four abilities: (1) symbol emergence; (2) behavior recognition; (3) self-behavior generation; (4) acquiring the motion primitives.
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