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Surface reflection: physical and geometrical perspectives

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TLDR
In this paper, the effect of surface roughness on the three primary components of a reflectance model is analyzed in detail, and the conditions that determine the validity of the model are clearly stated.
Abstract
Reflectance models based on physical optics and geometrical optics are studied. Specifically, the authors consider the Beckmann-Spizzichino (physical optics) model and the Torrance-Sparrow (geometrical optics) model. These two models were chosen because they have been reported to fit experimental data well. Each model is described in detail, and the conditions that determine the validity of the model are clearly stated. By studying reflectance curves predicted by the two models, the authors propose a reflectance framework comprising three components: the diffuse lobe, the specular lobe, and the specular spike. The effects of surface roughness on the three primary components are analyzed in detail. >

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Proceedings Article

Robot vision

TL;DR: A scheme is developed for classifying the types of motion perceived by a humanlike robot and equations, theorems, concepts, clues, etc., relating the objects, their positions, and their motion to their images on the focal plane are presented.
Journal ArticleDOI

Shape-from-shading: a survey

TL;DR: Six well-known SFS algorithms are implemented and compared, and the performance of the algorithms was analyzed on synthetic images using mean and standard deviation of depth error, mean of surface gradient error, and CPU timing.
Book

A reflectance model for computer graphics

TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.
Journal ArticleDOI

Reflectance and texture of real-world surfaces

TL;DR: A new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction is discussed, and a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions is presented.
Journal ArticleDOI

Shape from focus

TL;DR: The shape from focus method presented here uses different focus levels to obtain a sequence of object images and suggests shape fromfocus to be an effective approach for a variety of challenging visual inspection tasks.
References
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Thermal radiation heat transfer

TL;DR: In this article, a comprehensive discussion of heat transfer by thermal radiation is presented, including the radiative behavior of materials, radiation between surfaces, and gas radiation, and the use of the Monte Carlo technique in solving radiant exchange problems and problems of radiative transfer through absorbing-emitting media.
Book

Thermal Radiation Heat Transfer

TL;DR: In this paper, a comprehensive discussion of heat transfer by thermal radiation is presented, including the radiative behavior of materials, radiation between surfaces, and gas radiation, and the use of the Monte Carlo technique in solving radiant exchange problems and problems of radiative transfer through absorbing-emitting media.
Book

Robot Vision

TL;DR: Robot Vision as discussed by the authors is a broad overview of the field of computer vision, using a consistent notation based on a detailed understanding of the image formation process, which can provide a useful and current reference for professionals working in the fields of machine vision, image processing, and pattern recognition.
Book

The scattering of electromagnetic waves from rough surfaces

TL;DR: The scattering of electromagnetic waves from rough surfaces PDF is available at the online library of the University of Southern California as mentioned in this paper, where a complete collection of electromagnetic wave from rough surface books can be found.
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