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Open AccessJournal ArticleDOI

Reflectance and texture of real-world surfaces

TLDR
A new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction is discussed, and a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions is presented.
Abstract
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appearance on the geometry of imaging conditions. We discuss a new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction. We present a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions. We describe the methods involved in collecting the database as well as the importqance and uniqueness of this database for computer graphics. A related quantity to the BTF is the familiar BRDF (bidirectional reflectance distribution function). The measurement methods involved in the BTF database are conducive to simultaneous measurement of the BRDF. Accordingly, we also present a BRDF database with reflectance measurements for over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions. Both of these unique databases are publicly available and have important implications for computer graphics.

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Citations
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Journal ArticleDOI

Multiresolution gray-scale and rotation invariant texture classification with local binary patterns

TL;DR: A generalized gray-scale and rotation invariant operator presentation that allows for detecting the "uniform" patterns for any quantization of the angular space and for any spatial resolution and presents a method for combining multiple operators for multiresolution analysis.
Book

Computer Vision: Algorithms and Applications

TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Journal ArticleDOI

A Completed Modeling of Local Binary Pattern Operator for Texture Classification

TL;DR: It is shown that CLBP_S preserves more information of the local structure thanCLBP_M, which explains why the simple LBP operator can extract the texture features reasonably well and can be made for rotation invariant texture classification.
Journal ArticleDOI

Local Features and Kernels for Classification of Texture and Object Categories: A Comprehensive Study

TL;DR: A large-scale evaluation of an approach that represents images as distributions of features extracted from a sparse set of keypoint locations and learns a Support Vector Machine classifier with kernels based on two effective measures for comparing distributions, the Earth Mover’s Distance and the χ2 distance.
Journal ArticleDOI

Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons

TL;DR: A unified model to construct a vocabulary of prototype tiny surface patches with associated local geometric and photometric properties, represented as a set of linear Gaussian derivative filter outputs, under different lighting and viewing conditions is provided.
References
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Book

Principles of Optics

Max Born, +1 more
TL;DR: In this paper, the authors discuss various topics about optics, such as geometrical theories, image forming instruments, and optics of metals and crystals, including interference, interferometers, and diffraction.
Journal ArticleDOI

Illumination for computer generated pictures

TL;DR: Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.
Proceedings ArticleDOI

Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach

TL;DR: This work presents a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs, which combines both geometry-based and imagebased techniques, and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models.
Journal ArticleDOI

Photometric Method For Determining Surface Orientation From Multiple Images

TL;DR: In this paper, a novel technique called photometric stereo is introduced, which is to vary the direction of incident illumination between successive images, while holding the viewing direction constant, and it is shown that this provides sufficient information to determine surface orientation at each image point.
Journal ArticleDOI

An image synthesizer

TL;DR: The concept of "solid texture" to the field of CGI is introduced and used to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal.
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