scispace - formally typeset
Open AccessProceedings ArticleDOI

Tangible user interface for chemistry education: comparative evaluation and re-design

Reads0
Chats0
TLDR
The empirical evaluation described in this paper compares learning effectiveness and user acceptance of AC versus the more traditional ball-and-stick model (BSM), which results were almost the same for both learning environments.
Abstract
Augmented Chemistry (AC) is an application that utilizes a tangible user interface (TUI) for organic chemistry education. The empirical evaluation described in this paper compares learning effectiveness and user acceptance of AC versus the more traditional ball-and-stick model (BSM). Learning effectiveness results were almost the same for both learning environments. User preference and rankings, using NASA-TLX and SUMI, showed more differences and it was therefore decided to focus mainly on improving these aspects in a re-design of the AC system. For enhanced interaction, keyboard-free system configuration, and internal/external database (DB) access, a graphical user interface (GUI) has been incorporated into the TUI. Three-dimensional (3D) rendering has also been improved using shadows and related effects, thereby enhancing depth perception. The re-designed AC system was then compared to the old system by means of a small qualitative user study. This user study showed an improvement in subjective opinions a out the system's ease of use and ease of learning.

read more

Citations
More filters
Book

Tangible User Interfaces: Past, Present and Future Directions

TL;DR: Tangible User Interfaces (TUIs) as discussed by the authors have emerged as a new interface type that interlinks the digital and physical worlds, drawing upon users' knowledge and skills of interaction with the real non-digital world, showing a potential to enhance the way in which people interact with and leverage digital information.
Proceedings ArticleDOI

A survey of evaluation techniques used in augmented reality studies

TL;DR: An initial survey of user evaluation techniques used in Augmented Reality (AR) research is reported on, providing a comprehensive list of references of the selected publications and discussing some possible research opportunities for future work.
Journal ArticleDOI

Evaluation of learning outcomes using an educational iPhone game vs. traditional game

TL;DR: An iPhone game for transmitting knowledge as part of multiculturalism, solidarity and tolerance following established learning theories, several design principles, and the objectives and competences of the Spanish law for primary education is developed.
Journal ArticleDOI

Contour Model-Based Hand-Gesture Recognition Using the Kinect Sensor

TL;DR: A 14-patch hand partition scheme is designed for color-based semiautomatic labeling and a hand contour model is proposed to simplify the gesture matching process, which can reduce the computational complexity of gesture matching.
Proceedings ArticleDOI

Enhancing genomic learning through tabletop interaction

TL;DR: The findings indicate that G-nome Surfer improves students' performance, reduces workload, and increases enjoyment, and the comparison of tabletop and multi-mouse implementations shows that the tabletop condition results in four educational benefits.
References
More filters
Book ChapterDOI

Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research

TL;DR: In this article, the results of a multi-year research program to identify the factors associated with variations in subjective workload within and between different types of tasks are reviewed, including task-, behavior-, and subject-related correlates of subjective workload experiences.
Proceedings ArticleDOI

Virtual object manipulation on a table-top AR environment

TL;DR: This work describes an accurate vision-based tracking method for table-top AR environments and tangible user interface (TUI) techniques based on this method that allow users to manipulate virtual objects in a natural and intuitive manner.
Journal ArticleDOI

SUMI: the Software Usability Measurement Inventory

TL;DR: SUMI is a solution to the recurring problem of measuring users’ perception of the usability of software and provides a valid and reliable method for the comparison of competing products and differing versions of the same product, as well as providing diagnostic information for future developments.
Proceedings ArticleDOI

A study of comparing the use of augmented reality and physical models in chemistry education

TL;DR: Investigating how students interact with AR and physical models and evaluate their perceptions regarding these two representations in learning about amino acids shows that some students liked to manipulate AR by rotating the markers to see different orientations of the virtual objects, but some students preferred to interact with physical models in order to get a feeling of physical contact.
Proceedings ArticleDOI

Augmented urban planning workbench: overlaying drawings, physical models and digital simulation

TL;DR: An augmented reality workbench called "Luminous Table" is proposed that attempts to address the problem in the spatial and temporal separation between the varying forms of representation used in urban design by integrating multiple forms of physical and digital representations.
Related Papers (5)