scispace - formally typeset
Proceedings ArticleDOI

The office of the future: a unified approach to image-based modeling and spatially immersive displays

TLDR
The apparatus comprises a closed container having a plurality of compartments for containing mustard and catsup, and a valve arrangement is associated with the container to uncover selected openings in compartments, and air under slight pressure is introduced into the Container to assist in ejecting the mustard or catsup.
Abstract
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a system that combines and builds upon the notions of the CAVE™, tiled display systems, and image-based modeling . The basic idea is to use real-time computer vision techniques to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the office including walls, furniture, objects, and people, and then to either project images on the surfaces, render images of the surfaces , or interpret changes in the surfaces. In the first case, one could designate every-day (potentially irregular) real surfaces in the office to be used as spatially immersive display surfaces, and then project high-resolution graphics and text onto those surfaces. In the second case, one could transmit the dynamic image-based models over a network for display at a remote site. Finally, one could interpret dynamic changes in the surfaces for the purposes of tracking, interaction, or augmented reality applications. To accomplish the simultaneous capture and display we envision an office of the future where the ceiling lights are replaced by computer controlled cameras and “smart” projectors that are used to capture dynamic image-based models with imperceptible structured light techniques, and to display high-resolution images on designated display surfaces. By doing both simultaneously on the designated display surfaces, one can dynamically adjust or autocalibrate for geometric, intensity, and resolution variations resulting from irregular or changing display surfaces, or overlapped projector images. Our current approach to dynamic image-based modeling is to use an optimized structured light scheme that can capture per-pixel depth and reflectance at interactive rates. Our system implementation is not yet imperceptible, but we can demonstrate the approach in the laboratory. Our approach to rendering on the designated (potentially irregular) display surfaces is to employ a two-pass projective texture scheme to generate images that when projected onto the surfaces appear correct to a moving headtracked observer. We present here an initial implementation of the overall vision, in an office-like setting, and preliminary demonstrations of our dynamic modeling and display techniques.

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Citations
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Proceedings ArticleDOI

Augmented surfaces: a spatially continuous work space for hybrid computing environments

TL;DR: A computer augmented environment that allows users to smoothly interchanged digital information among their portable computers, table and walldisplays, and other physical objects and provides a mechanism for attaching digital data to physical objects, such as a videotape or document folder, to link physical and digital spaces.
Journal ArticleDOI

Vision-based hand-gesture applications

TL;DR: Body posture and finger pointing are a natural modality for human-machine interaction, but first the system must know what it's seeing.
Proceedings ArticleDOI

The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces

TL;DR: The Everywhere Displays projector, a device that uses a rotating mirror to steer the light from an LCD/DLP projector onto different surfaces of an environment, is introduced, a practical way to create ubiquitous graphical interfaces to access computational power and networked data.
Journal ArticleDOI

Spacetime faces: high resolution capture for modeling and animation

TL;DR: An end-to-end system that goes from video sequences to high resolution, editable, dynamically controllable face models, and new tools that model the dynamics in the input sequence to enable new animations, created via key-framing or texture-synthesis techniques are described.
Journal ArticleDOI

Collaborative augmented reality

TL;DR: Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.
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