Journal ArticleDOI
Virtual Reality-Induced Symptoms and Effects (VRISE)
TLDR
The aetiology of the effects is sufficiently different to that for simulators or transport systems to justify a new term, virtual reality-induced symptoms and effects (VRISE).Abstract:
An experimental program of research was carried out to assess the potential health and safety effects of participating in virtual environments (VEs) via head-mounted displays (HMDs) This paper presents the results obtained from nine experiments examining the effects experienced during and after participation in a variety of VR systems, VE designs, and task requirements, for a total participant sample of 148 individuals A combination of methods including self-report scales, performance measures, physiological indicators, observation, interview, and user attitude/opinion questionnaires were used to measure simulator (VE) sickness, postural instability, psychomotor control, perceptual judgment, concentration, stress, and ergonomics effects Greatest effects across the different systems, VEs, and exposure times were found for sickness symptoms and physiological measures, with some concern over postural instability and physical ergonomics, also Although many of the effects were relatively minor and short lived, they were serious for five percent of participants and irritating for a considerable percentage more The aetiology of the effects is sufficiently different to that for simulators or transport systems to justify us using a new term, virtual reality-induced symptoms and effects (VRISE) Implications are drawn for VR system design, VE specification, and the ways in which industrial use of VR/VE should be planned and supportedread more
Citations
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Journal ArticleDOI
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems
TL;DR: Recommendations are offered concerning design and use of VR systems in order to minimise VRISE as the most notable finding was that of high inter- and intra-participant variability.
Journal ArticleDOI
The potential of virtual reality in social skills training for people with autistic spectrum disorders
Sarah Parsons,Peter Mitchell +1 more
TL;DR: Virtual reality technology may be an ideal tool for allowing participants to practise behaviours in role-play situations, whilst also providing a safe environment for rule learning and repetition of tasks.
Journal ArticleDOI
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
TL;DR: It is concluded that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes.
Journal ArticleDOI
Simulator sickness during driving simulation studies
Johnell O. Brooks,Richard R. Goodenough,Matthew C. Crisler,Nathan D. Klein,Rebecca L. Alley,Beatrice L. Koon,William C. Logan,Jennifer H Ogle,Richard A. Tyrrell,Rebekkah F. Wills +9 more
TL;DR: Results showed that this method identified individuals who were unable to complete a driving simulator study due to simulator sickness with greater than 90% accuracy and that older participants had a greater likelihood of simulator sickness than younger participants.
Proceedings ArticleDOI
A Systematic Review of Cybersickness
TL;DR: It is concluded that there remains a need to develop more cost-effective and objective physiological measures of both the impact of cybersickness and a person's susceptibility to the condition.
References
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Journal ArticleDOI
Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness.
TL;DR: In this paper, the authors developed a Simulator Sickness Questiomaire (SSQ), derived from the Pensacola Motion Sickness Questionnaire (MSQ) using a series of factor analyses, and illustrates its use in monitoring simulator performance with data from a computerized simulator survey of 3,691 simulator hops.
Journal ArticleDOI
Paced Auditory Serial-Addition Task: A Measure of Recovery from Concussion
TL;DR: The paced auditory serial-addition test, a measure of rate of information processing, is presented as a convenient test for estimating individual performance during recovery and procedures for administration and control data are given.
BookDOI
Pictorial communication in virtual and real environments
TL;DR: In this paper, the communication between human users and machines in real and synthetic environments is discussed, including pictorial communication, distortions in memory for visual displays, cartography and map displays, efficiency of graphical perception, volumetric visualization of 3D data, spatial displays to increase pilot situational awareness, teleoperation of land vehicles, computer graphics system for visualizing spacecraft in orbit, visual display aid for orbital maneuvering, multiaxis control in telemanipulation and vehicle guidance, visual enhancements in pick-and-place tasks, target axis effects under transformed visual-m
Journal ArticleDOI
Visually induced motion sickness in virtual environments
TL;DR: An overview of what is currently known regarding the relationship between visually specified self-motion in the absence of inertial displacement and resulting illness and perceptual-motor disturbances is presented.
Journal ArticleDOI
Aftereffects and sense of presence in virtual environments: formulation of a research and development agenda.
Kay M. Stanney,Gavriel Salvendy,J. Deisinger,P. DiZio,S. Ellis,J. Ellison,G. Fogleman,Jennie J. Gallimore,Michael J. Singer,L. Hettinger,Robert S. Kennedy,James R. Lackner,Ben D. Lawson,J. Maida,A. M. Mead,Mark Mon-Williams,Dava J. Newman,T. Piantanida,Leah Reeves,O. Riedel,T. Stoffregen,John P. Wann,R. Welch,J S Wilson,Bob G. Witmer +24 more
TL;DR: The 2 most critical research issues identified were (a) standardization and use of measurement approaches for aftereffects and (b) identification and prioritization of sensorimotor discordances that drive aftere Affects.
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