Proceedings ArticleDOI
VRMController: an input device for navigation activities in virtual reality environments
Hai-Ning Liang,Yuwei Shi,Feiyu Lu,Jizhou Yang,Konstantinos Papangelis +4 more
- pp 455-460
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TLDR
An input controller that is aimed at supporting users' navigation activities in virtual reality environments and an input device based on a mobile phone designed specifically to support single-hand interaction within VR environments are described.Citations
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Journal ArticleDOI
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments
TL;DR: The results help to understand the effects of competition and cooperation in navigation behavior and spatial memory recall using commercial HMD VR systems and indicate gender differences in behavior and performance.
Journal ArticleDOI
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments
Vijayakumar Nanjappan,Hai-Ning Liang,Feiyu Lu,Konstantinos Papangelis,Yong Yue,Ka Lok Man,Ka Lok Man +6 more
TL;DR: A user-elicitation study to identify natural interactions for 3D manipulation using dual-hand controllers, which have become the standard input devices for VR HMDs, suggests that users prefer interactions that are based on shoulder motions and elbow flexion movements.
Proceedings ArticleDOI
Pocket6: A 6DoF Controller Based On A Simple Smartphone Application
TL;DR: This work proposes, implements and evaluates the use of a smartphone application for real-time six-degrees-of-freedom user input, and shows that its app-based approach achieves high accuracy and goes head-to-head with expensive externally tracked controllers.
Journal ArticleDOI
Target Selection in Head-Mounted Display Virtual Reality Environments
TL;DR: This paper compares the performances of three main techniques or metaphors using recently marketed VR headsets and input devices under different density conditions and selection areas and selects the best two techniques (RayCasting and Virtual Hand) for the second experiment.
Journal ArticleDOI
Bringing full-featured mobile phone interaction into virtual reality
TL;DR: A novel Augmented Virtuality (AV) interface that enables people to naturally interact with a mobile phone in real time in a virtual environment and enables the user to operate a virtual mobile phone aligned with their real phone.
References
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Journal ArticleDOI
The smart phone: a ubiquitous input device
TL;DR: It is shown how modern mobile phones can interact with their environment, especially large situated displays (Weiser's boards), and smart phone is used to describe an enhanced mobile phone.
Book
Information Visualization: Beyond the Horizon
TL;DR: This paper presents a meta-modelling framework that automates the very labor-intensive and therefore time-heavy and therefore expensive and expensive process of graph drawing for knowledge domain visualization.
Journal ArticleDOI
Physically large displays improve performance on spatial tasks
TL;DR: Results suggest that physically large displays, even when viewed at identical visual angles as smaller ones, help users perform better on mental rotation tasks and show that the effects of physical display size are independent of other factors that may induce immersion, such as interactivity and mental aids within the virtual environments.
Proceedings ArticleDOI
Tilt techniques: investigating the dexterity of wrist-based input
TL;DR: Results show that users can control comfortably at least 16 levels on the pronation/supination axis and that using a quadratic mapping function for discretization of tilt space significantly improves user performance across all tilt axes.
Proceedings ArticleDOI
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
David McCallum,Pourang Irani +1 more
TL;DR: ARC-Pad (Absolute+Relative Cursor pad), a novel technique for interacting with large displays using a mobile phone's touchscreen that combines ab-solute and relative cursor positioning, is introduced.