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Institution

Minneapolis College of Art and Design

EducationMinneapolis, Minnesota, United States
About: Minneapolis College of Art and Design is a education organization based out in Minneapolis, Minnesota, United States. It is known for research contribution in the topics: Context (language use) & Design education. The organization has 14 authors who have published 20 publications receiving 328 citations. The organization is also known as: Minneapolis School of Fine Arts & MCAD.

Papers
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Journal ArticleDOI
Carolyn Ee1, Sharmala Thuraisingam2, Marie Pirotta2, Simon D. French3  +773 moreInstitutions (146)
TL;DR: This work is presented at the I1 World Congress for Integrative Medicine & Health 2017 a global forum for exploring the future of comprehensive patient care in Washington, DC.
Abstract: I1 World Congress for Integrative Medicine & Health 2017 A global forum for exploring the future of comprehensive patient care Benno Brinkhaus, Torkel Falkenberg, Aviad Haramati, and Stefan N. Willich Institute for Social Medicine, Epidemiology and Health Economics, Charité – Universitätsmedizin Berlin, Berlin, Germany; Department of Neurobiology Care Sciences and Society, Division of Nursing, Research Group Integrative Care, Karolinska Institutet, Stockholm, Sweden; I C – The Integrative Care Science Center, Järna, Sweden; Department of Biochemistry, Molecular and Cellular Biology, Georgetown University, Medical Center, Washington, DC, USA; Department of Medicine, Georgetown University Medical Center, Washington, DC, USA BMC Complementary and Alternative Medicine 2017, 17(Suppl 1):I1

133 citations

Proceedings ArticleDOI
06 Nov 2005
TL;DR: The goal of this piece is to decipher the world that news media reconfigures and to observe if media coverage, or lack thereof, is creating a new cartography.
Abstract: Vanishing Point is a presentation of the world as it responds to international newspaper coverage - not a measure of what the world is, but of what is most newsworthy. Consequently, countries that receive less media coverage gradually disappear from view. It consists of an interactive world map connected to a database fed by international news sources, and exists both in the form of a website (http://low-fi.org.uk/vanishingpoint) and as a physical gallery installation.The goal of this piece is to decipher the world that news media reconfigures and to observe if media coverage, or lack thereof, is creating a new cartography.

56 citations

Journal ArticleDOI
TL;DR: This article used the Teen Wolf fandom as an example to examine the ways social media has created a more complicated, nuanced relationship with fans, and the collapse of the fourth wall between fans and The Powers That Be can have both positive and negative impacts, depending on the willingness of participants to maintain mutual respect and engage in meaningful dialogue.
Abstract: I use the Teen Wolf fandom as an example to examine the ways social media has created a more complicated, nuanced relationship with fans. The collapse of the fourth wall between fans and The Powers That Be can have both positive and negative impacts, depending on the willingness of participants to maintain mutual respect and engage in meaningful dialogue.

55 citations

Journal ArticleDOI
TL;DR: Traditional linear measurements were compared with measurements of frontal and lateral view photographs for usefulness in determining pattern dimensions for the upper torso of the female body form, and photographic measurements were more accurate in predicting others, particularly pattern angles.

25 citations

Journal ArticleDOI
TL;DR: In this paper, the authors present a taxonomy of motion visualizations organized by the method (animation, interaction, or static presentation) used to depict both the spatial and temporal dimensions of the data.
Abstract: We present a study of interactive virtual reality visualizations of scientific motions as found in biomechanics experiments. Our approach is threefold. First, we define a taxonomy of motion visualizations organized by the method (animation, interaction, or static presentation) used to depict both the spatial and temporal dimensions of the data. Second, we design and implement a set of eight example visualizations suggested by the taxonomy and evaluate their utility in a quantitative user study. Third, together with biomechanics collaborators, we conduct a qualitative evaluation of the eight example visualizations applied to a current study of human spinal kinematics. Results suggest that visualizations in this style that use interactive control for the time dimension of the data are preferable to others. Within this category, quantitative results support the utility of both animated and interactive depictions for space; however, qualitative feedback suggest that animated depictions for space should be avoided in biomechanics applications. © 2012 Wiley Periodicals, Inc.

15 citations


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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20231
20211
20201
20182
20172
20151