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Proceedings ArticleDOI

3D image reconstruction and human body tracking using stereo vision and Kinect technology

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TLDR
This study explores the combination of higher quality images on a webcam and faster computation of depth information on Kinect in order to create an efficient and enhanced 3D image reconstruction system.
Abstract
Kinect is a recent technology used for motion detection and human body tracking designed for a video game console. In this study, we explore two different types of 3D image reconstruction methods to achieve a new method for faster and higher quality 3D images. Generating depth perception information using high quality stereo image textures is computationally heavy and inefficient. On the other hand, depth information can be obtained very fast using Kinect but the overall 3D image quality is not refined and it is low resolution. Thus, in this study we explore the combination of higher quality images on a webcam and faster computation of depth information on Kinect in order to create an efficient and enhanced 3D image reconstruction system. This high resolution system has a broad range of applications including 3D motion sensing of human body, hands tracking and finger gestures.

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Journal ArticleDOI

A Survey of Applications and Human Motion Recognition with Microsoft Kinect

TL;DR: A comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor, and a classification of motion recognition techniques to highlight the different approaches used in human motion recognition.
Journal ArticleDOI

Metrological evaluation of Microsoft Kinect and Asus Xtion sensors

TL;DR: A metrological geometric verification of Kinect and Xtion sensors is performed using a standard artifact which consists of five delrin spheres and seven aluminum cubes to confirm that these sensors can be used in many engineering applications when the measurement range is short and accuracy requirements are not very strict.
Journal ArticleDOI

Metrological comparison between Kinect I and Kinect II sensors

TL;DR: In this article, a metrological comparison between Kinect I and Kinect II laser scanners was made using a standard artefact based on 5 spheres and 7 cubes, and the accuracy and precision tests were done for different ranges and changing the inclination angle between each sensor and the artefact.
Journal ArticleDOI

Measurement and Geometric Modelling of Human Spine Posture for Medical Rehabilitation Purposes Using a Wearable Monitoring System Based on Inertial Sensors.

TL;DR: A mathematical model that can be used to virtually reconstruct the posture of the human spine is presented by using orientation angles from a wearable monitoring system based on inertial sensors and represents the curvature of the spine.
Journal ArticleDOI

A non-contact measurement method of ship block using image-based 3D reconstruction technology

TL;DR: The shipyard experiments with shooting photos of arbitrary steel parts proved that the proposed image-based 3D reconstruction technology is able to be applied to measure the ship blocks with satisfied accuracy and less time in shipbuilding industry or other industries with large-scale one-of-a-kind product as well.
References
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Book

Multiple view geometry in computer vision

TL;DR: In this article, the authors provide comprehensive background material and explain how to apply the methods and implement the algorithms directly in a unified framework, including geometric principles and how to represent objects algebraically so they can be computed and applied.

Multiple View Geometry in Computer Vision.

TL;DR: This book is referred to read because it is an inspiring book to give you more chance to get experiences and also thoughts and it will show the best book collections and completed collections.
Journal ArticleDOI

Learning OpenCV---Computer Vision with the OpenCV Library (Bradski, G.R. et al.; 2008)[On the Shelf]

TL;DR: This is an introductory textbook for teachers, students, professionals, and hobbyists who want to learn the basics of computer vision and is unashamedly a promotion for the open-source library.
Proceedings ArticleDOI

3D with Kinect

TL;DR: The functionality of Kinect calibration is demonstrated by integrating it into an SfM pipeline where 3D measurements from a moving Kinect are transformed into a common coordinate system by computing relative poses from matches in color camera.
Journal Article

Vision Based Hand Gesture Recognition

TL;DR: In this paper a review of vision based hand gesture recognition is presented, the existing approaches are categorized into 3D model based approaches and appearance based approaches, highlighting their advantages and shortcomings and identifying the open issues.
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