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Proceedings ArticleDOI

A taxonomy of ambient information systems: four patterns of design

TLDR
This work presents a definition of ambient information systems and a taxonomy across four design dimensions: Information Capacity, Notification Level, Representational Fidelity, and Aesthetic Emphasis, and uncovers four patterns of system design.
Abstract
Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approaches to the problem of presenting information about a user's world in a way that is not distracting, but is aesthetically pleasing, and tangible to varying degrees. Despite these successes, accumulating theoretical and craft knowledge has been stymied by the lack of a unified vocabulary to describe these systems and a consequent lack of a framework for understanding their design attributes. We argue that this area would significantly benefit from consensus about the design space of ambient information systems and the design attributes that define and distinguish existing approaches. We present a definition of ambient information systems and a taxonomy across four design dimensions: Information Capacity, Notification Level, Representational Fidelity, and Aesthetic Emphasis. Our analysis has uncovered four patterns of system design and points to unexplored regions of the design space, which may motivate future work in the field.

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Proceedings ArticleDOI

Understanding my data, myself: supporting self-reflection with ubicomp technologies

TL;DR: Six kinds of questions people have about their data, why they ask these questions, how they answer them with current tools, and what kinds of problems they encounter are found and features that should be supported in personal informatics tools for which Ubicomp technologies can play an important role are identified.
Journal ArticleDOI

Casual Information Visualization: Depictions of Data in Everyday Life

TL;DR: This paper proposes a new subdomain for infovis research that complements the focus on analytic tasks and expert use and proposes casual information visualization (or casualinfovis) as a complement to more traditional infovIS domains.
Journal ArticleDOI

A Survey of Radial Methods for Information Visualization

TL;DR: A historical review of radial visualization is provided, tracing it to its roots in centuries-old statistical graphics, and a taxonomy in the form of seven design patterns encompassing nearly all recent works in this area is proposed.
Journal ArticleDOI

A Taxonomy of 3D Occlusion Management for Visualization

TL;DR: This paper defines a taxonomy of the design space of occlusion management techniques in an effort to formalize a common terminology and theoretical framework for this class of interactions.
Journal ArticleDOI

Embedded Data Representations

TL;DR: The notion of physical data referents is formalized - the real-world entities and spaces to which data corresponds - and the relationship between referentS and the visual and physical representations of their data is examined, including both visualizations and physicalizations.
References
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Book

A Pattern Language: Towns, Buildings, Construction

TL;DR: This book will enable a person to make a design for almost any kind of building, or any part of the built environment, which will replace existing ideas and practices entirely.
Book

The Meaning of Meaning

The Meaning of Meaning

TL;DR: The meaning that guides functional simplification may be usefully considered as consisting of three classes as discussed by the authors : determinate, indeterminate and conjunction meanings of the conjunction between the two worlds.

Designing Calm Technology

TL;DR: A radically new tool that communicates both light and heavy network traffic and is so beautifully integrated with human information processing that one does not even need to be looking at it or near it to take advantage of its peripheral clues.
Proceedings ArticleDOI

Phidgets: easy development of physical interfaces through physical widgets

TL;DR: Evaluation shows that everyday programmers using phidgets can rapidly develop physical interfaces and is shown to allow the programmer to develop, debug and test a physical interface even when no physical device is present.
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