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Journal ArticleDOI

An Oblivious Watermarking for 3-D Polygonal Meshes Using Distribution of Vertex Norms

TLDR
Two oblivious watermarking methods for 3-D polygonal mesh models, which modify the distribution of vertex norms according to the watermark bit to be embedded, are proposed, which are remarkably robust against distortionless attacks.
Abstract
Although it has been known that oblivious (or blind) watermarking schemes are less robust than nonoblivious ones, they are more useful for various applications where a host signal is not available in the watermark detection procedure. From a viewpoint of oblivious watermarking for a three-dimensional (3-D) polygonal mesh model, distortionless attacks, such as similarity transforms and vertex reordering, might be more serious than distortion attacks including adding noise, smoothing, simplification, remeshing, clipping, and so on. Clearly, it is required to develop an oblivious watermarking that is robust against distortionless as well as distortion attacks. In this paper, we propose two oblivious watermarking methods for 3-D polygonal mesh models, which modify the distribution of vertex norms according to the watermark bit to be embedded. One method is to shift the mean value of the distribution and another is to change its variance. Histogram mapping functions are introduced to modify the distribution. These mapping functions are devised to reduce the visibility of watermark as much as possible. Since the statistical features of vertex norms are invariant to the distortionless attacks, the proposed methods are robust against such attacks. In addition, our methods employ an oblivious watermark detection scheme, which can extract the watermark without referring to the cover mesh model. Through simulations, we demonstrate that the proposed approaches are remarkably robust against distortionless attacks. In addition, they are fairly robust against various distortion attacks

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Citations
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Journal ArticleDOI

A Comprehensive Survey on Three-Dimensional Mesh Watermarking

TL;DR: This paper gives a comprehensive survey on 3-D mesh watermarking, which is considered an effective solution to the above two emerging problems.
Journal ArticleDOI

A Multiscale Metric for 3D Mesh Visual Quality Assessment

TL;DR: A full‐reference 3D mesh quality metric is introduced that can compare two meshes with arbitrary connectivity or sampling density and produces a score that predicts the distortion visibility between them; a visual distortion map is also created.
Journal ArticleDOI

Technical Section: A fast roughness-based approach to the assessment of 3D mesh visual quality

TL;DR: A new objective metric is proposed for the visual quality assessment of 3D meshes based on a mesh local roughness measure derived from Gaussian curvature that can predict the extent of the visual difference between a reference mesh and a distorted version.
Journal ArticleDOI

Perceptual metrics for static and dynamic triangle meshes

TL;DR: This review discusses the existing comparison metrics for static and dynamic (animated) triangle meshes, and describes the concepts used in perception-oriented metrics used for 2D image comparison, and how these concepts are employed in existing 3D mesh metrics.
References
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Journal ArticleDOI

Secure spread spectrum watermarking for multimedia

TL;DR: It is argued that insertion of a watermark under this regime makes the watermark robust to signal processing operations and common geometric transformations provided that the original image is available and that it can be successfully registered against the transformed watermarked image.
Journal ArticleDOI

Techniques for data hiding

TL;DR: This work explores both traditional and novel techniques for addressing the data-hiding process and evaluates these techniques in light of three applications: copyright protection, tamper-proofing, and augmentation data embedding.
Book

Digital Watermarking

TL;DR: Digital Watermarking covers the crucial research findings in the field and explains the principles underlying digital watermarking technologies, describes the requirements that have given rise to them, and discusses the diverse ends to which these technologies are being applied.
Proceedings ArticleDOI

Decimation of triangle meshes

TL;DR: An application independent algorithm that uses local operations on geometry and topology to reduce the number of triangles in a triangle mesh and results from two different geometric modeling applications illustrate the strengths of the algorithm.
Journal ArticleDOI

Metro: measuring error on simplified surfaces

TL;DR: Metro allows one to compare the difference between a pair of surfaces by adopting a surface sampling approach, and returns both numerical results and visual results, by coloring the input surface according to the approximation error.
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