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Journal ArticleDOI

BundleFusion: real-time globally consistent 3D reconstruction using on-the-fly surface re-integration

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TLDR
In this paper, a robust pose estimation strategy is proposed for real-time, high-quality, 3D scanning of large-scale scenes using RGB-D input with an efficient hierarchical approach, which removes heavy reliance on temporal tracking and continually localizes to the globally optimized frames instead.
Abstract
Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, introducing significant errors in the accumulated model. Approaches often require hours of offline processing to globally correct model errors. Recent online methods demonstrate compelling results but suffer from (1) needing minutes to perform online correction, preventing true real-time use; (2) brittle frame-to-frame (or frame-to-model) pose estimation, resulting in many tracking failures; or (3) supporting only unstructured point-based representations, which limit scan quality and applicability. We systematically address these issues with a novel, real-time, end-to-end reconstruction framework. At its core is a robust pose estimation strategy, optimizing per frame for a global set of camera poses by considering the complete history of RGB-D input with an efficient hierarchical approach. We remove the heavy reliance on temporal tracking and continually localize to the globally optimized frames instead. We contribute a parallelizable optimization framework, which employs correspondences based on sparse features and dense geometric and photometric matching. Our approach estimates globally optimized (i.e., bundle adjusted) poses in real time, supports robust tracking with recovery from gross tracking failures (i.e., relocalization), and re-estimates the 3D model in real time to ensure global consistency, all within a single framework. Our approach outperforms state-of-the-art online systems with quality on par to offline methods, but with unprecedented speed and scan completeness. Our framework leads to a comprehensive online scanning solution for large indoor environments, enabling ease of use and high-quality results.1

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Citations
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Journal ArticleDOI

High Dynamic Range Point Clouds for Real‐Time Relighting

TL;DR: A PBGI algorithm that exploits the GPU's geometry shader stage as well as a new mipmapping operator, tailored for G‐buffers, to achieve real‐time performances and can effectively relight virtual objects exhibiting diffuse and glossy physically‐based materials in real time.
Journal ArticleDOI

Full 3D Reconstruction of Non-Rigidly Deforming Objects

TL;DR: The results show that the proposed scheme improves upon the performance of the state-of-the-art methods and is able to accurately enhance the quality of low-resolution and highly noisy 3D reconstructions while being robust to large local deformations.
Journal ArticleDOI

You Only Train Once: Learning General and Distinctive 3D Local Descriptors

TL;DR: A new, simple yet effective neural network, termed SpinNet, to extract local surface descriptors which are rotation-invariant whilst sufficiently distinctive and general, and has the best generalization ability across unseen scenarios with different sensor modalities is proposed.
Proceedings ArticleDOI

3D Reconstruction of Weak Feature Indoor Scenes Based on Hector SLAM and Floorplan Generation

TL;DR: Wang et al. as discussed by the authors proposed an indoor scene reconstruction method based on Hector SLAM and floorplan optimization to generate a standard and realistic 3D mesh model, which combines the optimized floorplan and texture images.
Book ChapterDOI

Proxy Clouds for Live RGB-D Stream Processing and Consolidation

TL;DR: Experimental results confirm that the proposed light weight analysis framework copes well with embedded execution as well as moderate memory and computational capabilities compared to state-of-the-art methods.
References
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Distinctive Image Features from Scale-Invariant Keypoints

TL;DR: This paper presents a method for extracting distinctive invariant features from images that can be used to perform reliable matching between different views of an object or scene and can robustly identify objects among clutter and occlusion while achieving near real-time performance.
Journal ArticleDOI

A method for registration of 3-D shapes

TL;DR: In this paper, the authors describe a general-purpose representation-independent method for the accurate and computationally efficient registration of 3D shapes including free-form curves and surfaces, based on the iterative closest point (ICP) algorithm, which requires only a procedure to find the closest point on a geometric entity to a given point.
Book

A Mathematical Introduction to Robotic Manipulation

TL;DR: In this paper, the authors present a detailed overview of the history of multifingered hands and dextrous manipulation, and present a mathematical model for steerable and non-driveable hands.
Book ChapterDOI

Indoor segmentation and support inference from RGBD images

TL;DR: The goal is to parse typical, often messy, indoor scenes into floor, walls, supporting surfaces, and object regions, and to recover support relationships, to better understand how 3D cues can best inform a structured 3D interpretation.
Proceedings ArticleDOI

KinectFusion: Real-time dense surface mapping and tracking

TL;DR: A system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware, which fuse all of the depth data streamed from a Kinect sensor into a single global implicit surface model of the observed scene in real- time.
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