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Open AccessJournal ArticleDOI

Design by Dragging: An Interface for Creative Forward and Inverse Design with Simulation Ensembles

TLDR
An interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results is presented.
Abstract
We present an interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results The goal is to enable a style of design with simulations that feels as-direct-as-possible so users can concentrate on creative design tasks The approach integrates forward design via direct manipulation of simulation inputs (eg, geometric properties, applied forces) in the same visual space with inverse design via 'tugging' and reshaping simulation outputs (eg, scalar fields from finite element analysis (FEA) or computational fluid dynamics (CFD)) The interface includes algorithms for interpreting the intent of users' drag operations relative to parameterized models, morphing arbitrary scalar fields output from FEA and CFD simulations, and in-place interactive ensemble visualization The inverse design strategy can be extended to use multi-touch input in combination with an as-rigid-as-possible shape manipulation to support rich visual queries The potential of this new design approach is confirmed via two applications: medical device engineering of a vacuum-assisted biopsy device and visual effects design using a physically based flame simulation

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Citations
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Journal ArticleDOI

Visual Parameter Space Analysis: A Conceptual Framework

TL;DR: The framework is based on the author's own experience and a structured analysis of the visualization literature, and contains a data flow model that helps to abstractly describe visual parameter space analysis problems independent of their application domain.
Journal ArticleDOI

Visualization and Visual Analysis of Ensemble Data: A Survey

TL;DR: This paper study ensemble visualization works in the recent decade, and categorize them from two perspectives: (1) their proposed visualization techniques; and (2) their involved analytic tasks.
Journal ArticleDOI

A survey of visualization for smart manufacturing

TL;DR: A taxonomy to categorize the existing research based on application scenarios and industry sectors is proposed and existing technical challenges are identified and point out directions for future research.
Journal ArticleDOI

WeightLifter: Visual Weight Space Exploration for Multi-Criteria Decision Making

TL;DR: WeightLifter is a novel interactive visualization technique for weight-based MCDM that facilitates the exploration of weight spaces with up to ten criteria that enables users to better understand the sensitivity of a decision to changes of weights and to efficiently localize weight regions where a given solution ranks high.
Journal ArticleDOI

InSituNet: Deep Image Synthesis for Parameter Space Exploration of Ensemble Simulations

TL;DR: This work proposes InSituNet, a deep learning based surrogate model to support parameter space exploration for ensemble simulations that are visualized in situ, designed as a convolutional regression model to learn the mapping from the simulation and visualization parameters to the visualization results.
References
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Journal ArticleDOI

elastix : A Toolbox for Intensity-Based Medical Image Registration

TL;DR: The software consists of a collection of algorithms that are commonly used to solve medical image registration problems, and allows the user to quickly configure, test, and compare different registration methods for a specific application.
Proceedings ArticleDOI

As-rigid-as-possible surface modeling

TL;DR: This work argues that defining a modeling operation by asking for rigidity of the local transformations is useful in various settings, and devise a simple iterative mesh editing scheme based on this principle, that leads to detail-preserving and intuitive deformations.
Proceedings ArticleDOI

SKETCH: an interface for sketching 3D scenes

TL;DR: The SKETCH application uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
Journal ArticleDOI

As-rigid-as-possible shape manipulation

TL;DR: An interactive system that lets a user move and deform a two-dimensional shape without manually establishing a skeleton or freeform deformation (FFD) domain beforehand and uses quadratic error metrics so that each minimization problem becomes a system of linear equations.
Proceedings ArticleDOI

Design galleries: a general approach to setting parameters for computer graphics and animation

TL;DR: This paper describes the use of DG interfaces for several parameter-setting problems: light selection and placement for image rendering, both standard and image-based; opacity and color transfer-function specification for volume rendering; and motion control for particle-system and articulated-figure animation.
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