This paper reflects on the combined experience of conducting twenty-one design studies, conducts an extensive literature survey of related methodological approaches that involve a significant amount of qualitative field work, and compares design study methodology to that of ethnography, grounded theory, and action research.
Abstract:
Design studies are an increasingly popular form of problem-driven visualization research, yet there is little guidance available about how to do them effectively. In this paper we reflect on our combined experience of conducting twenty-one design studies, as well as reading and reviewing many more, and on an extensive literature review of other field work methods and methodologies. Based on this foundation we provide definitions, propose a methodological framework, and provide practical guidance for conducting design studies. We define a design study as a project in which visualization researchers analyze a specific real-world problem faced by domain experts, design a visualization system that supports solving this problem, validate the design, and reflect about lessons learned in order to refine visualization design guidelines. We characterize two axes - a task clarity axis from fuzzy to crisp and an information location axis from the domain expert's head to the computer - and use these axes to reason about design study contributions, their suitability, and uniqueness from other approaches. The proposed methodological framework consists of 9 stages: learn, winnow, cast, discover, design, implement, deploy, reflect, and write. For each stage we provide practical guidance and outline potential pitfalls. We also conducted an extensive literature survey of related methodological approaches that involve a significant amount of qualitative field work, and compare design study methodology to that of ethnography, grounded theory, and action research.
TL;DR: A multi-level typology of visualization tasks is contributed to address the gap between why and how a visualization task is performed, as well as what the task inputs and outputs are.
TL;DR: A comprehensive survey and key insights into this fast-rising area of InfoVis are presented, which identifies existing technical challenges and propose directions for future research.
TL;DR: An assessment of the state and historic development of evaluation practices as reported in papers published at the IEEE Visualization conference found that evaluations specific to assessing resulting images and algorithm performance are the most prevalent and generally the studies reporting requirements analyses and domain-specific work practices are too informally reported.
TL;DR: In this article, the authors present a textbook-style introduction to the processes required for use in university teaching and for self-study purposes by people working in the field of IT system development.
TL;DR: The Making of Meaning Interpretivism For and against Culture Interpretivism The Way of Hermeneutics Critical Inquiry The Marxist Heritage Critical Inquiry Contemporary Critics and Contemporary Critique Feminism Re-Visioning the Man-Made World Postmodernism Crisis of Confidence or Moment of Truth? Conclusion
TL;DR: Charmaz as mentioned in this paper presented a practical guide through qualitative analysis to construct grounded theory, using qualitative analysis, and showed that qualitative analysis can be used to understand grounded theory in a practical way.
TL;DR: This book discusses the foundations of social research, as well as some of the techniques used in qualitative and quantitative analysis, which have been used in quantitative and Quantitative Analysis.
TL;DR: Across 4 studies, the authors found that participants scoring in the bottom quartile on tests of humor, grammar, and logic grossly overestimated their test performance and ability.
Q1. What is the process of problem characterization and abstraction in a design study?
The process of problem characterization and abstraction in a design study is iterative and cyclic: the expert speaks and the researcher listens, the researcher abstracts, then elicits feedback from the expert on the abstraction.
Q2. Why do the authors include task abstraction in their design study?
The authors include data abstraction as an active design component because many decisions made about the visualization design include transforming and deriving data; the task abstraction in not included because it is inherently about what the experts need to accomplish.
Q3. What are other types of research papers that can be used to improve current guidelines?
While a design study paper is the most common outcome of a design study, other types of research papers are also possible such as technique or algorithm, evaluation, system, or even a pure problem characterization paper [50].
Q4. What is the common pitfall in writing a design study paper?
In their experience, writing a design study paper is harder and more time-consuming than writing other types of visualization papers because of the amount of reconsideration and reorganization necessary.
Q5. What is the common way to reflect on the specific situation of study?
reflecting on lessons learned from the specific situation of study in order to derive new or refined general guidelines typically requires an iterative process of thinking and writing.
Q6. What is the common pitfall in writing a design study paper?
A common pitfall is to think that a paper without a technique contribution is equal to a design study paper (PF-29), a mistake the authors have seen many times as reviewers.
Q7. What are the main contributions of this paper?
In summary, the main contributions of this paper are:• definitions for design study methodology, including articulation of the task clarity and information location axes; • a nine-stage framework for practical guidance in conducting design studies and collaborating with domain experts; • 32 identified pitfalls occurring throughout the framework; • a comparison of design study methodology to that of ethnogra-phy, grounded theory and action research.