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Ear-to-ear Capture of Facial Intrinsics

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TLDR
This work proposes a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model that provides photorealistic renderings in any view.
Abstract
We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric calibration. Photometric measurements made in a lightstage are used to estimate view dependent high resolution normal maps. We overcome the problem of having a single photometric viewpoint by capturing in multiple poses. We use uncalibrated multiview stereo to estimate a coarse base mesh to which the photometric views are registered. We propose a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model. The resulting relightable models provide photorealistic renderings in any view.

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Proceedings Article

A morphable model for the synthesis of 3D faces

Matthew Turk
Book

A reflectance model for computer graphics

TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.

High-quality single-shot capture of facial geometry

Thabo Beeler
TL;DR: A passive stereo system for capturing the 3D geometry of a face in a single-shot under standard light sources is described, modified of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results.
Journal ArticleDOI

3D Morphable Face Models—Past, Present, and Future

TL;DR: A detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed is provided in this paper, where the challenges in building and applying these models, namely, capture, modeling, image formation, and image analysis, are still active research topics, and the state-of-the-art in each of these areas are reviewed.
Posted Content

3D Morphable Face Models -- Past, Present and Future

TL;DR: A detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed is provided, identifying unsolved challenges, proposing directions for future research, and highlighting the broad range of current and future applications.
References
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Multiple View Geometry in Computer Vision.

TL;DR: This book is referred to read because it is an inspiring book to give you more chance to get experiences and also thoughts and it will show the best book collections and completed collections.
Proceedings ArticleDOI

A morphable model for the synthesis of 3D faces

TL;DR: A new technique for modeling textured 3D faces by transforming the shape and texture of the examples into a vector space representation, which regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance.
Journal ArticleDOI

Photo tourism: exploring photo collections in 3D

TL;DR: This work presents a system for interactively browsing and exploring large unstructured collections of photographs of a scene using a novel 3D interface that consists of an image-based modeling front end that automatically computes the viewpoint of each photograph and a sparse 3D model of the scene and image to model correspondences.
Journal ArticleDOI

Accurate, Dense, and Robust Multiview Stereopsis

TL;DR: A novel algorithm for multiview stereopsis that outputs a dense set of small rectangular patches covering the surfaces visible in the images, which outperforms all others submitted so far for four out of the six data sets.
Proceedings ArticleDOI

Poisson image editing

TL;DR: Using generic interpolation machinery based on solving Poisson equations, a variety of novel tools are introduced for seamless editing of image regions, which permits the seamless importation of both opaque and transparent source image regions into a destination region.
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