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Open AccessJournal ArticleDOI

Escapp: A Web Platform for Conducting Educational Escape Rooms

TLDR
Escapp as discussed by the authors is a web platform that allows teachers to conduct effective and highly engaging educational escape rooms, which has been used for conducting three different educational escape games (one face-to face and two remotely) in three higher education settings.
Abstract
Educational escape rooms are emerging as a new type of learning activity with the potential to enhance students’ learning through highly engaging experiences. However, conducting educational escape rooms effectively is very complex and there are no software tools available for this purpose. This lack of support is hindering the widespread use and adoption of these activities. This article presents Escapp, a web platform that allows teachers to conduct effective and highly engaging educational escape rooms. The platform has been used for conducting three different educational escape rooms (one face-to-face and two remotely) in three higher education settings. Three case studies were conducted to empirically evaluate the usefulness of Escapp for conducting these activities, which involved more than 400 students. On the one hand, a questionnaire was administered to students to gather their opinions on the Escapp platform, obtaining very positive results in terms of overall usefulness, usability and engagement. On the other hand, data automatically recorded by Escapp during the three educational escape rooms are presented as evidence of the high number of student interactions that take place during activities of this kind and the need of using a software system for conducting them in an effective way. The results of this article show that Escapp is a well-suited solution for conducting effective face-to-face and remote educational escape rooms.

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Proceedings ArticleDOI

Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives

TL;DR: In this article, the authors examined the perceptions of K-12 school education teachers towards digital educational escape rooms for STEM education in VR environments and found that teachers reacted positively to the VR escape room, appreciating its value for learning.
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The longitudinal trajectories of online engagement over a full program

TL;DR: In this article, a learning analytics study examines the engagement states (sequences, successions, stability, and transitions) of 106 students in 1396 course enrollments over a full program.
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Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming

TL;DR: In this paper, a comparative study of the effectiveness of face-to-face and remote educational escape rooms was performed, where two versions of the same educational escape room were conducted: one in-class and one remotely.
Journal ArticleDOI

Development of Teacher Digital Competence in the Area of E-Safety through Educational Video Games

TL;DR: In this paper, the authors examined the use of educational video games in an online course in MOOC format with the aim of developing teachers' digital competence in the e-safety area.
Journal ArticleDOI

A learning analytics perspective on educational escape rooms

TL;DR: In this article , the authors use sequence mining methods to analyze the temporal and sequential aspects of the activities carried out by students during these novel educational games and further use clustering to identify different player profiles according to the sequential unfolding of students' actions and analyze how these profiles relate to knowledge acquisition.
References
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Journal ArticleDOI

Unlocking Ideas: Using Escape Room Puzzles in a Cryptography Classroom

Anne M. Ho
- 15 Aug 2018 - 
TL;DR: The motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used are described.
Journal ArticleDOI

Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study

TL;DR: In this article, the authors analyzed the effectiveness of the use of an escape room as an active methodology to learn mathematics and concluded that the escape room has a greater potential than a traditional methodology in Mathematics.

Collaborative learning: Interactive debates using padlet in a higher education institution

TL;DR: Padlet was used in a synchronous online debate among 40 students learning about computers in an institute of higher education for collaborative learning and indicated that students could learn and generate new ideas when using this tool.
Journal ArticleDOI

Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education

TL;DR: The results of this work provide, for the first time, empirical evidence that educational escape rooms are an effective and engaging way of teaching programming.
Journal ArticleDOI

Promoting leadership and teamwork development through Escape Rooms.

TL;DR: Using only three existing course facilitators to promote engagement and critical thinking for up to 600 students, the Facebook group did not require extensive curriculum changes and was an efficient pedagogical platform.
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