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Open AccessJournal ArticleDOI

Evaluating Remapped Physical Reach for Hand Interactions with Passive Haptics in Virtual Reality

TLDR
Two hand remapping techniques are studied: one that introduces a static translational offset between the virtual and physical hand before a reaching action, and one that dynamically interpolates the position of the virtual hand during a reaching motion.
Abstract
Virtual reality often uses motion tracking to incorporate physical hand movements into interaction techniques for selection and manipulation of virtual objects. To increase realism and allow direct hand interaction, real-world physical objects can be aligned with virtual objects to provide tactile feedback and physical grasping. However, unless a physical space is custom configured to match a specific virtual reality experience, the ability to perfectly match the physical and virtual objects is limited. Our research addresses this challenge by studying methods that allow one physical object to be mapped to multiple virtual objects that can exist at different virtual locations in an egocentric reference frame. We study two such techniques: one that introduces a static translational offset between the virtual and physical hand before a reaching action, and one that dynamically interpolates the position of the virtual hand during a reaching motion. We conducted two experiments to assess how the two methods affect reaching effectiveness, comfort, and ability to adapt to the remapping techniques when reaching for objects with different types of mismatches between physical and virtual locations. We also present a case study to demonstrate how the hand remapping techniques could be used in an immersive game application to support realistic hand interaction while optimizing usability. Overall, the translational technique performed better than the interpolated reach technique and was more robust for situations with larger mismatches between virtual and physical objects.

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Proceedings ArticleDOI

Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality

TL;DR: The results indicate that within a certain range, desktop-scale VR hand redirection can go unnoticed by the user, but that this range is narrow, and of value for the development of VR applications that aim to redirect users in an undetectable manner.
Proceedings ArticleDOI

REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VR

TL;DR: Results suggest that REACH+ can improve the performance of lower-speed EHDs, increasing their rate of on-time arrival to the point of contact by up to 25% and improving users'?
Journal ArticleDOI

Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements

TL;DR: The findings quantifiably show that realistic avatars can make remapping less noticeable for larger mismatches between virtual and physical movements and can potentially improve a wide variety of hand-remapping techniques without changing the mapping itself.
Proceedings ArticleDOI

Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift

TL;DR: It is shown that Ownershift significantly reduces the physical strain of overhead interactions, while only slightly reducing task performance and the sense of body ownership of the virtual hand.
Proceedings ArticleDOI

Mixed Reality Office System Based on Maslow’s Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments

TL;DR: The results showed that the design based on the theory of Maslow’s Hierarchy of Needs can support users’ long-term immersion, which means that it can be a guideline for long- term use of MR systems.
References
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Proceedings ArticleDOI

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