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Exergaming and Static Postural Control in Individuals With a History of Lower Limb Injury

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TLDR
Rehabilitation using the Wii Fit and traditional exercises improved static postural control in patients with a history of lower extremity injury.
Abstract
Context: Therapeutic exercise programs that incorporate real-time feedback have been reported to enhance outcomes in patients with lower extremity joint injuries. The Wii Fit has been purported to improve balance, strength, flexibility, and fitness. Objective: To determine the effects of Wii Fit rehabilitation on postural control and self-reported function in patients with a history of lower limb injury. Design: Single-blinded, randomized controlled trial. Setting: Laboratory. Patients or Other Participants: Twenty-eight physically active participants with a history of lower limb injuries were randomly assigned to 1 of 3 groups (9 Wii Fit, 10 traditional, 9 control). Intervention(s): Intervention groups performed supervised rehabilitation 3 d/wk for a total of 12 sessions. Main Outcome Measure(s): Time to boundary (TTB) and the Star Excursion Balance Test (SEBT) were conducted at baseline, 2 weeks, and 4 weeks. Self-reported function was measured at baseline and 4-week follow-up. Between-groups difference...

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The use of commercial video games in rehabilitation: a systematic review.

TL;DR: The results of this review show that in most cases, the introduction of VG training in physical rehabilitation offered similar results as conventional therapy, and VGs could be added as an adjunct treatment in rehabilitation for various pathologies to stimulate patient motivation.
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“Kinect-ing” With Clinicians: A Knowledge Translation Resource to Support Decision Making About Video Game Use in Rehabilitation

TL;DR: The development and preliminary evaluation of a knowledge translation (KT) resource to support clinical decision making about selection and use of Kinect games in physical therapy and the process and results of an exploratory usability evaluation of the KWiC resource by clinicians through interviews and focus groups at 4 clinical sites are described.
Journal ArticleDOI

The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis

TL;DR: Wii Fit has the potential to be used as a rehabilitation tool in different clinical situations, however, the current literature includes relatively few randomized controlled trials in each population and further research is therefore required.
References
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Journal ArticleDOI

The Lower Extremity Functional Scale (LEFS): Scale Development, Measurement Properties, and Clinical Application

TL;DR: The LEFS is reliable, and construct validity was supported by comparison with the SF-36, and the sensitivity to change of the LEFS was superior to that of theSF-36 in this population.
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Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

TL;DR: For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels.
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Movement systems as dynamical systems: The functional role of variability and its implications for sports medicine

TL;DR: It is argued that trial-to-trial movement variations within individuals and performance differences observed between individuals may be best interpreted as attempts to exploit the variability that is inherent within and between biological systems.
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Considerations for Normalizing Measures of the Star Excursion Balance Test

TL;DR: When using the SEBT for experimental or clinical purposes, participants' excursion distances should be normalized to leg length to allow for a more accurate comparison of performance among participants.
Journal ArticleDOI

Simplifying the Star Excursion Balance Test: Analyses of Subjects With and Without Chronic Ankle Instability

TL;DR: The posteromedial component of the SEBT is highly representative of the performance of all 8 components of the test in limbs with and without CAI and may be used clinically to test for functional deficits related to CAI in lieu of testing all 8 tasks.
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