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Journal ArticleDOI

Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields

TLDR
In this paper, a femtosecond laser is used for rendering aerial and volumetric graphics using femto-cond (FSL) laser sources, which can produce holograms using spatial light modulation technology and scanning of a laser beam by a galvano mirror.
Abstract
We present a method of rendering aerial and volumetric graphics using femtosecond lasers. A high-intensity laser excites physical matter to emit light at an arbitrary three-dimensional position. Popular applications can thus be explored, especially because plasma induced by a femtosecond laser is less harmful than that generated by a nanosecond laser. There are two methods of rendering graphics with a femtosecond laser in air: producing holograms using spatial light modulation technology and scanning of a laser beam by a galvano mirror. The holograms and workspace of the system proposed here occupy a volume of up to 1 cm3; however, this size is scalable depending on the optical devices and their setup. This article provides details of the principles, system setup, and experimental evaluation, and discusses the scalability, design space, and applications of this system. We tested two laser sources: an adjustable (30--100fs) laser that projects up to 1,000 pulses/s at an energy of up to 7mJ/pulse and a 269fs laser that projects up to 200,000 pulses/s at an energy of up to 50μJ/pulse. We confirmed that the spatiotemporal resolution of volumetric displays implemented using these laser sources is 4,000 and 200,000 dots/s, respectively. Although we focus on laser-induced plasma in air, the discussion presented here is also applicable to other rendering principles such as fluorescence and microbubbles in solid or liquid materials.

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Citations
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Journal ArticleDOI

A photophoretic-trap volumetric display

TL;DR: This platform is capable of producing image geometries that are currently unobtainable with holographic and light-field technologies, such as long-throw projections, tall sandtables and ‘wrap-around’ displays.
Journal ArticleDOI

A volumetric display for visual, tactile and audio presentation using acoustic trapping.

TL;DR: The multimodal acoustic trap display (MATD) is presented: a levitating volumetric display that can simultaneously deliver visual, auditory and tactile content, using acoustophoresis as the single operating principle.
Proceedings ArticleDOI

Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality

TL;DR: Annexing Reality; a system that opportunistically annexes physical objects from a user's current physical environment to provide the best-available haptic sensation for virtual objects to allow content creators to a priori specify haptic experiences that adapt to the user'sCurrent setting.
Journal ArticleDOI

An Extended Depth-at-Field Volumetric Near-Eye Augmented Reality Display

TL;DR: An optical design and a rendering pipeline for a full-color volumetric near-eye display which simultaneously presents imagery with near-accurate per-pixel focus across an extended volume, allowing the viewer to accommodate freely across this entire depth range.
Journal ArticleDOI

Recent Advances and Opportunities of Active Materials for Haptic Technologies in Virtual and Augmented Reality

TL;DR: The current status and opportunities of active material‐based haptic technology with a focus on VR/AR applications are reviewed and the state‐of‐the‐art haptic interfaces that are relevant to the materials are highlighted with an aim to provide perspectives on the role of active materials and their potential integration in haptic devices.
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Journal ArticleDOI

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Proceedings ArticleDOI

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