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Journal ArticleDOI

Fast polygon-based method for calculating computer-generated holograms in three-dimensional display

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TLDR
A fast polygon-based method based on two-dimensional Fourier analysis of 3D affine transformation that could reconstruct the 3D scene with the solid effect and without the depth limitation is proposed.
Abstract
In the holographic three-dimensional (3D) display, the numerical synthesis of the computer-generated holograms needs tremendous calculation. To solve the problem, a fast polygon-based method based on two-dimensional Fourier analysis of 3D affine transformation is proposed. From one primitive polygon, the proposed method calculates the diffracted optical field of each arbitrary polygon in the 3D model, where the pseudo-inverse matrix, the interpolation, and the compensation of the power spectral density are employed. The proposed method could save the computation time in the hologram synthesis since it does not need the fast Fourier transform for each polygonal surface and the additional diffusion computation. The numerical simulation and the optical experimental results are presented to demonstrate the effectiveness of the method. The results reveal the proposed method could reconstruct the 3D scene with the solid effect and without the depth limitation. The factors that influence the image quality are discussed, and the thresholds are proposed to ensure the reconstruction quality.

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Citations
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Journal ArticleDOI

Spin and wavelength multiplexed nonlinear metasurface holography.

TL;DR: This work reports on spin and wavelength multiplexed nonlinear metasurface holography, which allows construction of multiple target holographic images carried independently by the fundamental and harmonic generation waves of different spins.
Journal ArticleDOI

Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective.

TL;DR: Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations and holds great promise to be the enabling technology for next-generation VR/AR devices.
Journal ArticleDOI

Improved layer-based method for rapid hologram generation and real-time interactive holographic display applications

TL;DR: Three different techniques, an improved coding scheme, a multilayer depth- fused 3D method and a fraction method are introduced to improve the calculation speed and depth cues quality of layer-based method for holographic image display.
Journal ArticleDOI

Recent progress in computer-generated holography for three-dimensional scenes

TL;DR: The recent progress in the CGH techniques is reviewed, covering the point-cloud-, light-ray-field-, layer-, and polygon-based techniques.
Journal ArticleDOI

Progress in virtual reality and augmented reality based on holographic display.

TL;DR: The past, present, and future industry prospects of virtual reality (VR) and augmented reality (AR) are presented and the future of VR/AR technology based on holographic display is predicted by analogy with theVR/AR based on binocular vision display and light field display.
References
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Journal ArticleDOI

Interactive computation of holograms using a look-up table

TL;DR: Several methods of increasing the speed and simplicity of the computation of off-axis transmission holograms are presented, with applications to the real-time display ofholographic images.
Journal ArticleDOI

Fast calculation method for optical diffraction on tilted planes by use of the angular spectrum of plane waves

TL;DR: A novel method, based on the angular spectrum of plane waves and coordinate rotation in the Fourier domain, removes geometric limitations posed by conventional propagation calculation and enables us to calculate complex amplitudes of diffracted waves on a plane not parallel to the aperture.
Journal ArticleDOI

Computer-generated holography as a generic display technology

TL;DR: Computer-generated holography technique is a powerful technology suitable for a wide range of display types, including 2D, stereoscopic, autostereoscopic, volumetric, and true 3D imaging.
Journal ArticleDOI

Some Applications of the Pseudoinverse of a Matrix

T. N. E. Greville
- 01 Jan 1960 - 
TL;DR: In this article, the notion of the pseudoinverse of a rectangular or singular matrix was introduced by E. H. Moore and later rediscovered independently by Bjerhammar [4, 5] and Penrose [6].
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