Journal ArticleDOI
Free-viewpoint depth image based rendering
S. Zinger,L. Do +1 more
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TLDR
A new rendering algorithm is explored that enables to compute a free-viewpoint between two reference views from existing cameras that performs forward warping for both texture and depth simultaneously.About:
This article is published in Journal of Visual Communication and Image Representation.The article was published on 2010-07-01. It has received 136 citations till now. The article focuses on the topics: Rendering (computer graphics) & Image-based modeling and rendering.read more
Citations
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Proceedings ArticleDOI
Depth image based rendering with advanced texture synthesis
Patrick Ndjiki-Nya,Martin Koppel,Dimitar Doshkov,Haricharan Lakshman,Philipp Merkle,Klaus-Robert Müller,Thomas Wiegand +6 more
TL;DR: A depth image-based rendering (DIBR) approach with advanced inpainting methods with significant objective and subjective gains of the proposed method in comparison to the state-of-the-art methods is presented.
Journal ArticleDOI
Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video
Patrick Ndjiki-Nya,Martin Koppel,Dimitar Doshkov,Haricharan Lakshman,Philipp Merkle,Klaus-Robert Müller,Thomas Wiegand +6 more
TL;DR: A new hole filling approach for DIBR using texture synthesis is presented and results show that the proposed approach provides improved rendering results in comparison to the latest MPEG view synthesis reference software (VSRS) version 3.6.
Journal ArticleDOI
Exemplar-Based Image Inpainting Using Multiscale Graph Cuts
Yunqiang Liu,Vicent Caselles +1 more
TL;DR: A novel formulation of exemplar-based inpainting as a global energy optimization problem, written in terms of the offset map, is presented, adapted to obtain a global minimum using the graph cuts algorithm.
Journal ArticleDOI
Depth Image Based View Synthesis: New Insights and Perspectives on Hole Generation and Filling
TL;DR: This paper provides a fundamental examination of hole generation mechanism in the DIBR oriented view synthesis process and proposes utilizing the occluded information to identify and locate the relevant background pixels around a hole.
Journal ArticleDOI
A Novel Depth-Based Virtual View Synthesis Method for Free Viewpoint Video
Ilkoo Ahn,Changick Kim +1 more
TL;DR: A depth based disocclusion filling algorithm using patch-based texture synthesis is proposed, driven by the robust structure tensor that efficiently reflects the overall structure of an image part and a new confidence term that produces fine synthesis results even near the foreground boundaries.
References
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Journal ArticleDOI
High-quality video view interpolation using a layered representation
TL;DR: This paper shows how high-quality video-based rendering of dynamic scenes can be accomplished using multiple synchronized video streams combined with novel image-based modeling and rendering algorithms, and develops a novel temporal two-layer compressed representation that handles matting.
Journal ArticleDOI
An Image Inpainting Technique Based on the Fast Marching Method
TL;DR: A new algorithm for digital inpainting based on the fast marching method for level set applications is presented, very simple to implement, fast, and produces nearly identical results to more complex, and usually slower, known methods.
An Image-Based Approach to Three-Dimensional Computer Graphics
TL;DR: This research derives an image-warping equation that maps the visible points in a reference image to their correct positions in any desired view and derives a new visibility algorithm that determines a drawing order for the image warp.
Journal ArticleDOI
View generation with 3D warping using depth information for FTV
TL;DR: This paper proposes a method to render a novel view image using multi-view images and depth maps which are computed in advance and succeeded in obtaining high quality arbitrary viewpoint images from relatively small number of cameras.
Proceedings ArticleDOI
Hole filling method using depth based in-painting for view synthesis in free viewpoint television and 3-D video
TL;DR: Experimental results show that the proposed hole filling method provides improved rendering quality both objectively and subjectively.