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Open AccessJournal ArticleDOI

Improving fluid intelligence with training on working memory

TLDR
It is concluded that it is possible to improve Gf without practicing the testing tasks themselves, opening a wide range of applications.
Abstract
Fluid intelligence (Gf) refers to the ability to reason and to solve new problems independently of previously acquired knowledge. Gf is critical for a wide variety of cognitive tasks, and it is considered one of the most important factors in learning. Moreover, Gf is closely related to professional and educational success, especially in complex and demanding environments. Although performance on tests of Gf can be improved through direct practice on the tests themselves, there is no evidence that training on any other regimen yields increased Gf in adults. Furthermore, there is a long history of research into cognitive training showing that, although performance on trained tasks can increase dramatically, transfer of this learning to other tasks remains poor. Here, we present evidence for transfer from training on a demanding working memory task to measures of Gf. This transfer results even though the trained task is entirely different from the intelligence test itself. Furthermore, we demonstrate that the extent of gain in intelligence critically depends on the amount of training: the more training, the more improvement in Gf. That is, the training effect is dosage-dependent. Thus, in contrast to many previous studies, we conclude that it is possible to improve Gf without practicing the testing tasks themselves, opening a wide range of applications.

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Journal ArticleDOI

The Cognitive Benefits of Interacting With Nature

TL;DR: Two experiments are presented that show that walking in nature or viewing pictures of nature can improve directed-attention abilities as measured with a backwards digit-span task and the Attention Network Task, thus validating attention restoration theory.
Journal ArticleDOI

Is working memory training effective? A meta-analytic review

TL;DR: It is concluded that memory training programs appear to produce short-term, specific training effects that do not generalize, and cast doubt on both the clinical relevance of working memory training Programs and their utility as methods of enhancing cognitive functioning in typically developing children and healthy adults.
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Executive functions and self-regulation

TL;DR: It is argued that temporary reductions in executive functions underlie many of the situational risk factors identified in the social psychological research on self-regulation and review recent evidence that the training of executive functions holds significant potential for improving poor self- regulation in problem populations.
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Training and plasticity of working memory

TL;DR: The observed training effects suggest that WM training could be used as a remediating intervention for individuals for whom low WM capacity is a limiting factor for academic performance or in everyday life.
Journal ArticleDOI

Video game training enhances cognitive control in older adults

TL;DR: It is shown that multitasking performance, as assessed with a custom-designed three-dimensional video game (NeuroRacer), exhibits a linear age-related decline from 20 to 79 years of age, and is the first evidence, to the authors' knowledge, of how a CustomRacer can be used to assess cognitive abilities across the lifespan, evaluate underlying neural mechanisms, and serve as a powerful tool for cognitive enhancement.
References
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Journal ArticleDOI

Individual differences in working memory and reading

TL;DR: The reading span, the number of final words recalled, varied from two to five for 20 college students and was correlated with three reading comprehension measures, including verbal SAT and tests involving fact retrieval and pronominal reference.
Book

Human Cognitive Abilities: A Survey of Factor-Analytic Studies

TL;DR: A survey of correlational and factor-analytic research on cognitive abilities can be found in this paper, with a focus on the three-stratum theory of cognitive abilities and higher order factors of cognitive ability.
Journal ArticleDOI

Intelligence: Knowns and unknowns.

TL;DR: Neisser as mentioned in this paper (Chair) Gwyneth Boodoo Thomas J. Bouchard, Jr. A. Wade Boykin Nathan Brody Stephen J. Loehlin Robert Perloff Robert J. Sternberg Susana Urbina
Journal ArticleDOI

Action video game modifies visual selective attention

TL;DR: It is shown that action-video-game playing is capable of altering a range of visual skills, and non-players trained on an action video game show marked improvement from their pre-training abilities.
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