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Journal ArticleDOI

It Just Feels Good: Customers’ Affective Response to Touch and Its Influence on Persuasion:

TLDR
The authors found that people who are motivated to touch because it is fun or interesting will also be persuaded by a communication that incorporates touch when they are able to make sense of how the touch is related to the message.
Abstract
Prior research has assumed that touch has a persuasive effect only if it provides attribute or structural information about a product. Under this view, the role of touch as a persuasive tool is limited. The main purpose of this research is to investigate the persuasive influence of touch as an affective tool in the absence of useful product-related information. The authors find that for people who are motivated to touch because it is fun or interesting, a communication that incorporates touch leads to increased affective response and increased persuasion, particularly when the touch provides neutral or positive sensory feedback. People who are not motivated to touch for fun will also be persuaded by a communication that incorporates touch when they are able to make sense of how the touch is related to the message. The authors explore the effectiveness of different types of touch in generating an affective response, and they replicate the effects on attitudes and behavior in a real-world setting. This research suggests that the marketing implications of touch are more substantial than previously believed. The authors present research implications for direct marketing, product packaging, point-of-purchase displays, and print advertising.

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An integrative review of sensory marketing: Engaging the senses to affect perception, judgment and behavior

TL;DR: Sensory marketing as discussed by the authors is defined as marketing that engages the consumers' senses and affects their perception, judgment and behavior, which can be used to create subconscious triggers that characterize consumer perceptions of abstract notions of the product (e.g., its sophistication or quality).
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Cross-Sectional Versus Longitudinal Survey Research: Concepts, Findings and Guidelines

TL;DR: In this paper, the validity of cross-sectional versus longitudinal surveys is compared using two data sets and a Monte Carlo simulation. And the authors provide a set of guidelines to assist researchers in deciding whether to employ a longitudinal survey approach.
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The Effect of Mere Touch on Perceived Ownership

TL;DR: This paper found that merely touching an object results in an increase in perceived ownership of that object and that perceived ownership can also be increased through touch for legal owners, or sellers of an object.
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Sensory marketing: the multi‐sensory brand‐experience concept

TL;DR: In this paper, the authors present the multi-sensory brand-experience concept in relation to the human mind and senses, and propose a sensory marketing (SM) model.
Journal ArticleDOI

Sensory marketing, embodiment, and grounded cognition: A review and introduction

TL;DR: In psychology, the dominant computer metaphor of information processing has been challenged by researchers demonstrating various manners in which mental activity is grounded in sensory experience as discussed by the authors, and the role of context sensitive perception, imagery, and simulation in consumer behavior.
References
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Book

Lisrel 8: Structural Equation Modeling With the Simplis Command Language

TL;DR: The SIMPLIS language shifts the focus away from the technical question "How to do it", so that researchers can concentrate on the question, "What does it all mean?"
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The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun

TL;DR: In this paper, the authors argue for the recognition of important experiential aspects of consumption, such as the symbolic, hedonic, and esthetic nature of the experience of consumption.
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Hedonic shopping motivations

TL;DR: In this article, the authors identify a comprehensive inventory of consumers' hedonic shopping motivations based on exploratory qualitative and quantitative studies and develop a six-factor scale that consists of adventure, gratification, role, value, social, and idea shopping motivations.
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Making a good decision: value from fit.

TL;DR: It is proposed that, independent of outcomes or value from worth, people experience a regulatory fit when they use goal pursuit means that fit their regulatory orientation, and this regulatory fit increases the value of what they are doing.
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Assessing the Role of Emotions as Mediators of Consumer Responses to Advertising

TL;DR: In this paper, the role of emotions in mediating the effects of advertising is examined, and an approach that examines the manner in which intervening emotional reactions mediate the relationship between advertising content and attitudes toward the ad or brand is proposed.
Related Papers (5)
Trending Questions (2)
How does the use of human touch in digital communication affect marketing effectiveness?

The provided paper does not specifically address the use of human touch in digital communication and its effect on marketing effectiveness. The paper focuses on the persuasive influence of touch as an affective tool in the absence of useful product-related information.

How does self-touch influence persuasion?

The paper does not specifically mention the influence of self-touch on persuasion. The paper focuses on the persuasive influence of touch as an affective tool in the absence of useful product-related information.