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Open AccessProceedings ArticleDOI

Multi-objective optimization for peer-to-peer multipoint video conferencing using layered video

TLDR
A new peer-to-peer architecture for multipoint video conferencing is presented, based on use of layered video coding with two layers at the end points, which allows each conference participant to see any other participant at any given time under all multipoint configurations of any number of users.
Abstract
We present a multi-objective approach and corresponding formulations for the optimal operation of a peer-to-peer multipoint video conferencing system. The system aims end-points with low bandwidth connections (i.e., single full-quality video in and out) and makes use of layered video to achieve that each participant can view any other participant’s video at anytime. This may cause some of the peers receive lower quality video. Moreover, since the peers may have to forward the video they receive, this may cause larger delays for the peers that receive the video after it is forwarded by several peers. Objective formulations to determine the number of lower quality video receiving peers and the delay experienced by the peers are derived. A multi-objective optimization approach for minimizing both simultaneously is described. An extension that allows multiple video requests from the participants with sufficient bandwidth is proposed. Formulations to minimize the number of lower quality video receivers while maximizing the number of additional video requests are presented. A multi-objective optimization technique assigning importance weights to each of these objectives and its sensitivity to changes in the weights are shown. The use of multi-objective optimization techniques within a system is demonstrated through example scenarios. The effects of our optimization approach on the percentage of base quality receiving peers are examined through simulations.

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Citations
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Journal ArticleDOI

Peer-to-Peer Multipoint Video Conferencing using Layered Video

TL;DR: A new peer-to-peer architecture for multipoint video conferencing that targets end points with low bandwidth network connections (single video in and out) is presented, which allows each conference participant to see any other participant at any given time under all multipoint configurations of any number of users.
Journal ArticleDOI

Enabling P2P One-View Multiparty Video Conferencing

TL;DR: The feasibility of a pure P2P solution for one-view MPVC is explored, the video source rate region achievable through video relays between peers is characterized, and the proposed bandwidth allocation algorithm can achieve a close-to-optimal peer upload bandwidth utilization.
Proceedings ArticleDOI

DiffStream: A Multi-channel Multimedia Content Dissemination Strategy Using MDC

TL;DR: In DiffStream, each channel disseminates partial streaming data instead of all, using MDC technology, and service differentiation is also achieved by treating different channels with varying priorities and regulating allocation of network resource to different channels in application layer.
Journal Article

Application-Level Multicast Routing Algorithms for Supporting Multipoint Interaction Synchronization

Zheng Qing
- 01 Jan 2011 - 
TL;DR: An effective low-delay multicast routing algorithm that supports multipoint interaction synchronization is proposed and both simulation experiments and practical applications demonstrate that the algorithm is correct and effective.
Posted Content

On the Capacity of p2p Multipoint Video Conference

TL;DR: It is proved that, in case of one user watching only one video, 5/6 is a lower bound of the capacity which is much larger than 1/2, the achievable rate of chained approach in [2].
References
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Proceedings ArticleDOI

Enabling conferencing applications on the internet using an overlay muilticast architecture

TL;DR: An extensive evaluation study of schemes for constructing overlay networks on a wide-area test-bed of about twenty hosts distributed around the Internet shows that it is important to adapt to both latency and bandwidth while constructing overlays optimized for conferencing applications.
Journal ArticleDOI

A peer-to-peer architecture for media streaming

TL;DR: In Zigzag, the multicast tree has a height logarithmic with the number of clients, and a node degree bounded by a constant, so that the end-to-end delay is kept small.
Proceedings ArticleDOI

Layered peer-to-peer streaming

TL;DR: The proposed peer-to-peer streaming solution to address the on-demand media distribution problem is efficient at utilizing bandwidth resource of supplying peers, scalable at saving server bandwidth consumption, and optimal at maximizing streaming qualities of all peers.
Journal ArticleDOI

Enabling conferencing applications on the internet using an overlay muilticast architecture

TL;DR: In this article, the authors advocate an alternate architecture for supporting group communication applications in IP Multicast, in response to the serious scalability and deployment concerns with IP multicast.