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Book ChapterDOI

Multi-resolution 3D approximations for rendering complex scenes

Jarek Rossignac, +1 more
- pp 455-465
TLDR
This work presents a simple, effective, and efficient technique for approximating arbitrary polyhedra based on triangulation and vertex-clustering, and produces a series of 3D approximations that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices.
Abstract
We present a simple, effective, and efficient technique for approximating arbitrary polyhedra. It is based on triangulation and vertex-clustering, and produces a series of 3D approximations (also called “levels of detail”) that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices. The simplification is more efficient than competing techniques because it does not require building and maintaining a topological adjacency graph. Furthermore, it is better suited for mechanical CAD models which often exhibit patterns of small features, because it automatically groups and simplifies features that are geometrically close, but need not be topologically close or even part of a single connected component Using a lower level of detail when displaying small, distant, or background objects improves graphic performance without a significant loss of perceptual information, and thus enables realtime inspection of complex scenes or a convenient environment for animation or walkthrough preview.

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Citations
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Journal ArticleDOI

A Resizing Method for 3D Visualization of Digital Elevation Models

TL;DR: A resizing method for 3D visualization of DEMs based on topographic feature that improves seaming carving algorithm to resize DEMs instead of images according to the characterristics ofDEMs is proposed.
Patent

Parallel date processing apparatus

TL;DR: A data processing apparatus includes a plurality of processing elements arranged in a single instruction multiple data array for processing data relating to graphical primitives as discussed by the authors, which is used as feedback data for the processing elements for additional processing.
Journal ArticleDOI

Application of discrete curvatures to surface mesh simplification and feature line extraction

TL;DR: Two applications of discrete curvatures for surface mesh processing are presented, one of which deals with simplifying a mesh while preserving its sharp features and the other investigates ways to detect feature lines within a mesh.
Journal Article

Mesh Simplification Algorithm Using Differential Error Metric

TL;DR: This paper proposes a new differential error metric that results in unifying a distance metric and its first and second order differentials, which become tangent vector and curvature metric and shows that its simplified results have better quality and smaller geometry error than others.
References
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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Journal ArticleDOI

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