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Book ChapterDOI

Multi-resolution 3D approximations for rendering complex scenes

Jarek Rossignac, +1 more
- pp 455-465
TLDR
This work presents a simple, effective, and efficient technique for approximating arbitrary polyhedra based on triangulation and vertex-clustering, and produces a series of 3D approximations that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices.
Abstract
We present a simple, effective, and efficient technique for approximating arbitrary polyhedra. It is based on triangulation and vertex-clustering, and produces a series of 3D approximations (also called “levels of detail”) that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices. The simplification is more efficient than competing techniques because it does not require building and maintaining a topological adjacency graph. Furthermore, it is better suited for mechanical CAD models which often exhibit patterns of small features, because it automatically groups and simplifies features that are geometrically close, but need not be topologically close or even part of a single connected component Using a lower level of detail when displaying small, distant, or background objects improves graphic performance without a significant loss of perceptual information, and thus enables realtime inspection of complex scenes or a convenient environment for animation or walkthrough preview.

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Citations
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Journal ArticleDOI

Parametric Surface Modelling for Tea Leaf Point Cloud Based on Non-Uniform Rational Basis Spline Technique

TL;DR: In this paper, a parametric surface modeling method was proposed for accurately fitting tea leaf point cloud, where principal component analysis was utilized to adjust posture and position of the point cloud.

3-D EM Modeling of Medical Microwave Imaging Scenarios With Controllable Accuracy

TL;DR: In this article , a meshing procedure was proposed to achieve high accuracy in electromagnetic simulations of medical microwave imaging (MMWI) scenarios, which balances model fidelity and computational bottlenecks such as a large number of unknowns in the electromagnetic model.

View-dependent image-based techniques for fast rendering of complex environments

TL;DR: This dissertation presents three novel view-dependent image-based representations that can be used to accelerate rendering of complex, naturalistic scenes and a novel classification is presented that relates image- based representations, such as the three outlined above, through four common techniques used to reduce the complexity of the plenoptic function.

Out of Core continuous LoD-Hierarchies for Large Triangle Meshes

TL;DR: Algorithms for the simplification and reconstruction of large triangle meshes are described, which creates an edge-collapse hierarchy in external memory, which is used for online reconstruction.
Dissertation

Real-time rendering of large surface-scanned range data natively on a GPU

Sajid Farooq
TL;DR: Research carried out for the visualisation of surface anatomy data stored as large range images such as those produced by stereo-photogrammetric, and other triangulation-based capture devices, and the use of range images as the native data representation.
References
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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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TL;DR: This paper shows how a new set of vertices can be distributed over the surface of a model and connected to one another to create a re-tiling of a surface that is faithful to both the geometry and the topology of the original surface.
Journal ArticleDOI

Hierarchical geometric models for visible surface algorithms

TL;DR: The geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene, and the range of complexity of an environment is greatly increased.