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Book ChapterDOI

Multi-resolution 3D approximations for rendering complex scenes

Jarek Rossignac, +1 more
- pp 455-465
TLDR
This work presents a simple, effective, and efficient technique for approximating arbitrary polyhedra based on triangulation and vertex-clustering, and produces a series of 3D approximations that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices.
Abstract
We present a simple, effective, and efficient technique for approximating arbitrary polyhedra. It is based on triangulation and vertex-clustering, and produces a series of 3D approximations (also called “levels of detail”) that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices. The simplification is more efficient than competing techniques because it does not require building and maintaining a topological adjacency graph. Furthermore, it is better suited for mechanical CAD models which often exhibit patterns of small features, because it automatically groups and simplifies features that are geometrically close, but need not be topologically close or even part of a single connected component Using a lower level of detail when displaying small, distant, or background objects improves graphic performance without a significant loss of perceptual information, and thus enables realtime inspection of complex scenes or a convenient environment for animation or walkthrough preview.

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Citations
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Journal ArticleDOI

Rasterized Planar Face Complex

TL;DR: The rasterized Planar Face Complex (rPFC) proposed here provides a compact representation of an approximation of a PFC, where the precise location of each vertex is quantized to the pixel that contains it and the precise geometry of each curved edge is approximated by the ordered list of pixels traversed by (a chosen polygonal approximation of) the edge.
Journal ArticleDOI

Efficient axial symmetry aware mesh approximation with application to 3D pottery models

TL;DR: A novel and efficient approximation algorithm based on axial symmetry of 3D pottery model that reduces data for mesh representation while preserving the geometric approximation as well as the model quality of the resulting mesh.
Book ChapterDOI

Error metric for perceptual features preservation in polygonal surface simplification

TL;DR: This paper presents a surface simplification algorithm, which can excellently preserve the characteristic features of the original model, even after drastic simplification process, and is efficient in memory usage and useful in real-time rendering applications requiring progressive and incremental rendering of surface data.
Proceedings ArticleDOI

Multi-edge decimation in multi-modal 3D collaborative applications

TL;DR: This paper studies how to improve multi-resolution techniques by performing multi-edge decimation and using annotative commands and investigates how devices with poorer quality 3D object can participate in collaborative actions.
Proceedings ArticleDOI

A Predictive Approach for a Real-Time Remote Visualization of Large Meshes

TL;DR: A visualization approach based on a client-server architecture, in which almost all operations are performed on the server, for remote mesh viewing on triangular meshes.
References
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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Journal ArticleDOI

Hierarchical geometric models for visible surface algorithms

TL;DR: The geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene, and the range of complexity of an environment is greatly increased.