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Book ChapterDOI

Multi-resolution 3D approximations for rendering complex scenes

Jarek Rossignac, +1 more
- pp 455-465
TLDR
This work presents a simple, effective, and efficient technique for approximating arbitrary polyhedra based on triangulation and vertex-clustering, and produces a series of 3D approximations that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices.
Abstract
We present a simple, effective, and efficient technique for approximating arbitrary polyhedra. It is based on triangulation and vertex-clustering, and produces a series of 3D approximations (also called “levels of detail”) that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices. The simplification is more efficient than competing techniques because it does not require building and maintaining a topological adjacency graph. Furthermore, it is better suited for mechanical CAD models which often exhibit patterns of small features, because it automatically groups and simplifies features that are geometrically close, but need not be topologically close or even part of a single connected component Using a lower level of detail when displaying small, distant, or background objects improves graphic performance without a significant loss of perceptual information, and thus enables realtime inspection of complex scenes or a convenient environment for animation or walkthrough preview.

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Citations
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Book ChapterDOI

Representation and Processing of Surface Data

G. Greiner
TL;DR: The shape of a three-dimensional object is sampled for that purpose and turned into a description for computer aided design (CAD), which enables processing of physical design models on a computer (see Section 8.1).
Patent

System and method for the coordinated simplification of surface and wire-frame descriptions of a geometric model

TL;DR: In this article, a system simplifies a geometric model to accelerate the rendering of the geometric model by storing a surface description of the model in one or more of the system memories.
Proceedings ArticleDOI

The DSO Feature Based Point Cloud Simplification

TL;DR: The proposed method improves the Quadric Error Metric of vertex pair contraction and not only effectively simplifies the point cloud model and keeps the features of object model, but also decreases the preprocessing time cost associated with feature analysis.
Journal ArticleDOI

Efficient measurement of shape dissimilarity between 3D models using Z-buffer and surface roving method

TL;DR: A novel method called surface roving technique to estimate the shape dissimilarity between 3D models by exploiting a virtual camera and Z-buffer, which is commonly used in 3D graphics.
Proceedings Article

Adaptive Polygonal Mesh Simplification With Discrete Centroidal Voronoi Diagrams

TL;DR: An adaptive polygonal mesh coarsening algorithm based on the clustering of the input mesh triangles, driven by a discretized variationnal definition of centroidal tesselations that is able to simplify meshes with high complexity i.e. meshes with a large number of vertices and high genus.
References
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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Proceedings ArticleDOI

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TL;DR: This paper advances a “pyramidal parametric” prefiltering and sampling geometry which minimizes aliasing effects and assures continuity within and between target images.
Proceedings ArticleDOI

Re-tiling polygonal surfaces

TL;DR: This paper shows how a new set of vertices can be distributed over the surface of a model and connected to one another to create a re-tiling of a surface that is faithful to both the geometry and the topology of the original surface.
Journal ArticleDOI

Hierarchical geometric models for visible surface algorithms

TL;DR: The geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene, and the range of complexity of an environment is greatly increased.