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Book ChapterDOI

Multi-resolution 3D approximations for rendering complex scenes

Jarek Rossignac, +1 more
- pp 455-465
TLDR
This work presents a simple, effective, and efficient technique for approximating arbitrary polyhedra based on triangulation and vertex-clustering, and produces a series of 3D approximations that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices.
Abstract
We present a simple, effective, and efficient technique for approximating arbitrary polyhedra. It is based on triangulation and vertex-clustering, and produces a series of 3D approximations (also called “levels of detail”) that resemble the original object from all viewpoints, but contain an increasingly smaller number of faces and vertices. The simplification is more efficient than competing techniques because it does not require building and maintaining a topological adjacency graph. Furthermore, it is better suited for mechanical CAD models which often exhibit patterns of small features, because it automatically groups and simplifies features that are geometrically close, but need not be topologically close or even part of a single connected component Using a lower level of detail when displaying small, distant, or background objects improves graphic performance without a significant loss of perceptual information, and thus enables realtime inspection of complex scenes or a convenient environment for animation or walkthrough preview.

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Citations
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Topological analysis of scalar functions for scientific data visualization

TL;DR: This thesis study and extract the topological features of the data and use them for visualization and develops visualization software that performs local comparison between pairs of functions in datasets containing multiple and sometimes time-varying functions.
Dissertation

Chaine 3D interactive

Vincent Daval
TL;DR: In this article, the authors present an approach to numeriser les objects de maniere dynamique, adapting the densite de points des l'acquisition en fonction de la complexite de l'objet a numeriser, and ce without a priori sur la forme de l'.
Proceedings ArticleDOI

A new mesh simplification algorithm combining half-edge data structure with modified quadric error metric

TL;DR: A fast mesh simplification algorithm that combines the half-edge data structure with modified quadric error metric (QEM) so that the quality of the simplified meshes for a certain kind of 3D medical models whose normal vectors are computed through voxel gradient during reconstruction can be greatly improved.

View-dependent simplification using parallel half edge collapses

TL;DR: A parallel approach to triangle mesh simplification is presented that is designed to allow fast, view-dependent simplification of manifold triangle meshes and devised a set of boundaries that enable parallel application of half edge collapses even on neighbouring vertices.
Dissertation

Boundary/finite element meshing from volumetric data with applications

Yongjie Zhang
TL;DR: In this paper, the authors present a list of figures and their relationships to the authorship of figures in the article.vii List of Figures xiii Chapter xiii and xiii
References
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Proceedings ArticleDOI

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Proceedings ArticleDOI

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Journal ArticleDOI

Hierarchical geometric models for visible surface algorithms

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