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Proceedings ArticleDOI

Protractor3D: a closed-form solution to rotation-invariant 3D gestures

Sven Kratz, +1 more
- pp 371-374
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TLDR
The design of the Protractor 3D algorithm is presented and a study that evaluated its performance is presented, which shows it to be well-suited for application in resource-constrained mobile devices.
Abstract
Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor to 3D gestures. It inherits many of Protractor's desirable properties, such as high recognition rate, low computational and low memory requirements, ease of implementation, ease of customization, and low number of required training samples. Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involving quaternions. It uses a nearest neighbor approach to classify input gestures. It is thus well-suited for application in resource-constrained mobile devices. We present the design of the algorithm and a study that evaluated its performance.

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Putting your best foot forward: investigating real-world mappings for foot-based gestures

TL;DR: This paper investigates suitable real-world mappings of foot gestures to invoke commands and interact with virtual workspaces and shows that rate-based techniques are significantly faster, more accurate and result if far fewer target crossings compared to displacement-based interaction.
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Natural interaction with culturally adaptive virtual characters

TL;DR: This paper combines an approach to the generation of culture-specific behaviors with full body avatar control based on the Kinect sensor and revealed that users are able to easily control an avatar through their body movements and immediately adapt its behavior to the cultural background of the agents they interact with.
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3D Gestural Interaction: The State of the Field

TL;DR: The state of the field of 3D gestural interfaces is examined by presenting the latest strategies on how to collect the raw 3D gesture data from the user and how to accurately analyze this raw data to correctly recognize 3D gestures users perform.
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Low-Complexity Hand Gesture Recognition System for Continuous Streams of Digits and Letters

TL;DR: This paper proposes a complete gesture recognition framework based on maximum cosine similarity and fast nearest neighbor (NN) techniques, which offers high-recognition accuracy and great computational advantages for three fundamental problems of gesture recognition.
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Feature Processing and Modeling for 6D Motion Gesture Recognition

TL;DR: This work introduces a statistical feature-based classifier as the baseline and proposes an HMM-based recognizer, which offers more flexibility in feature selection and achieves better performance in recognition accuracy than the baseline system.
References
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TL;DR: This work provides a classification of the set of multicast protocols using the user requirements, and illustrates it with several example protocols chosen to cover the range of features described.
Journal ArticleDOI

Closed-form solution of absolute orientation using orthonormal matrices

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Book

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TL;DR: This book describes algorithms with code examples backed up by a website that provides working implementations in Python and includes examples based on widely available datasets and practical and theoretical problems to test understanding and application of the material.
Proceedings ArticleDOI

Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes

TL;DR: This work presents a "$1 recognizer" that is easy, cheap, and usable almost anywhere in about 100 lines of code, and discusses the effect that the number of templates or training examples has on recognition, the score falloff along recognizers' N-best lists, and results for individual gestures.